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Information About

King Of Fighters




  developer SNK , SNK NeoGeo , Playmore , SNK Playmore
  publisher SNK , SNK Playmore
  designer SNK
  release October 1 , 1994
  genre Versus Fighting
  modes Team Battle, One-On-One Up to 2 players simultaneously
  cabinet Upright
  arcade System Neo-Geo , Atomiswave
  monitor Raster (Horizontal)
  input 8-way Joystick , 4-5 Buttons
  ports Dreamcast , Game Boy Advance , N-Gage , Neo Geo CD , Neo Geo Pocket , Neo Geo Pocket Color , PlayStation , PlayStation 2 , Sega Saturn , Xbox


''The King of Fighters'' (ザ・キング・オブ・ファイターズ in japanese), or '''''KOF''''' for short, is a Fighting Game series by SNK that debuted in 1994 . It combined elements from two of its existing fighting game series ('' Fatal Fury '' and '' Art Of Fighting '') and reintroduced characters from games predating the Neo-Geo (such as '' Ikari Warriors '' and '' Psycho Soldier '').

''The King of Fighters'' introduced the 3-on-3 team battle system to the fighting game genre along with other sub-systems, such as "attack deflector" (dodging) and "emergency escape" (rolling), running, short jumps, "super desperation moves", autoguarding attacks, and multiple control formats. Many subsequent fighting games adapted these features and helped establish ''The King of Fighters'' as one of the most recognized fighting game series of all time.

Unique among fighter franchises, ''The King of Fighters'' released a sequel each year and named each game for its year of release. However, this naming system posed problems similar to those with sports games named by year: once the new yearly edition debuts, consumers often perceive the previous year's edition as outdated and less desirable to own. Additionally, SNK could not always release its console version of the arcade game in the same year for which it was titled. For example, ''The King of Fighters 2003'' for the Playstation 2 did not premiere in the United States until February of 2005. Furthermore, with its increasingly sophisticated concept, graphics, and gameplay, ''The King of Fighters'' became extremely difficult to update on an annual schedule. Therefore, in December 2004 , ''The King of Fighters 2003'' artist Falcoon revealed that SNK Playmore had ceased yearly updates to the series in favor of a more irregular release schedule and a naming scheme without dates. The most recent game in the series, '' The King Of Fighters XI '', premiered on October 26 , 2005 .

During '' was announced. It debuted at the Tokyo Game Show about a month later. Production I.G produces the title as an Original Net Animation . There are four episodes, each about 10 minutes in length. Fansubbers from around the world are currently producing fansubs in many languages as each episode is released.


GAMES

For its first ten years, ''The King of Fighters'' exclusively operated on Neo-Geo MVS arcade hardware, only later porting to contemporary home systems. Other games carrying the ''King of Fighters'' name exist for Game Boy , the Game Boy Advance , and the Neo-Geo Pocket .

With a few exceptions, each chapter in the main ''King of Fighters'' series constitutes an episode in an ongoing Storyline . To date, the storyline comprises of three Plot Arcs , each consisting of a roughly three-episode story. Thus far, each arc precedes a non-canonical "dream match" chapter used to bring back old characters--regardless of whether they have officially died or gone missing in the main plot--and systems without affecting the storyline. ''KOF '94'', the first KOF game, uniquely stands as a canonical game and probably as a dream match at the same time.

In each plot arc, the series introduces a new Hero and companions around whom the main plot revolves. In ''KOF '94'', Kyo Kusanagi appeared as the hero of the Orochi Saga. For the NESTS Saga, ''KOF '99'' replaced Kyo with the conflicted and mysterious K' . The current storyline, begun in ''KOF 2003'', involves an Anti-hero --or possibly a Villain --named Ash Crimson . In each episode, the rest of the teams have their own Subplots which weave together to give a more complete perspective on the overall plot.

The King of Fighters tournament, the namesake of this series, actually originated in '' Fatal Fury '', a classic SNK fighting that predated the KOF series. '' Fatal Fury 2 '' and '' Art Of Fighting 2 '' also revisited the tournament before SNK released ''KOF '94''.


The Orochi Saga


In 2005 , SNK Playmore planned to release a compilation of ''KOF '95'' - ''KOF '97'' for the PS2 under the title ''The King of Fighters Orochi''. However, SNK recently revealed that it may delay release until early 2006.
  • ''The King of Fighters '94'' (Episode 1)

  • The original KOF game and probably the first fighter game that featured team combat. The player selects from premade teams of three fighters, each team representing a different country. It brings together SNK's favorite characters from its other fighter franchises, Platformers , and sports games while introducing Kyo Kusanagi , Benimaru Nikaido , and Goro Daimon as Team Japan.

  • Remade in 2004 for the PS2 as ''The King of Fighters '94 Re-Bout'', it was supposed to appear for the Xbox in late 2005, complete new features like online play, team edit, a playable Rugal Bernstein , and the addition of Saisyu Kusanagi . SNK cancelled the Xbox project for undisclosed reasons.


  • ''The King of Fighters '95'' (Episode 2)

  • Introduces the team edit feature which allows players to create their own 3-character team. Iori Yagami , Kyo Kusanagi's mortal enemy, makes his first appearance.

  • Ported to the PlayStation and Sega Saturn. The Saturn port requires a memory expansion cartridge to run. It contains the ability to play as Saisyu and Omega Rugal using a code.

  • ''The King of Fighters '96'' (Episode 3)

  • The first edition to achieve KOF's distinct look; its graphics and sound better resemble even KOF's latest edition than they do those of ''KOF '95''. Chizuru Kagura appears for the first time. Leona Heidern replaces adopted father Heidern on the Ikari Warriors Team. Fan favorite Boss Team ( Geese Howard , Wolfgang Krauser , and Mr. Big ) makes its first and only appearance.

  • Ported to the PlayStation and Sega Saturn. The Saturn port requires a memory expansion cartridge to run. It contains the ability to play as Chizuru and Goenitz using a code.

  • ''The King of Fighters '97'' (Episode 4)

  • Climax of the Orochi Saga. It still has the longest endgame battle sequence of all the ''KOF'' games. Shermie, Chris, and Yashiro Nanakase make their debut and form the Orochi Team. Shingo Yabuki , Orochi Iori, and Orochi Leona also make their debut.

  • Ported to the PlayStation and Sega Saturn. The Saturn port requires a memory expansion cartridge to run. It contains a special art gallery feature as well as the ability to play as Orochi using a code.

  • ''The King of Fighters '98: The Slugfest'' (US) / ''The King of Fighters '98: Dream Match Never Ends'' (Japan)

  • Separate from the ''KOF'' story line, this dream match contains fighters from all previous ''King of Fighters'' games except for Eiji Kisaragi , Kasumi Todoh , Goenitz and the Boss Team ( Geese Howard , Wolfgang Krauser , and Mr. Big ) from ''KOF '96''. Saisyu Kusanagi also makes his first appearance as a playable character. Longtime fans often consider this edition of KOF as the best one.

  • Ported to the , and 3D backgrounds.



The NESTS Saga

In 2005, SNK Playmore plans to release a compilation of ''KOF '99'' -''KOF 2001'' for the PS2, under the title ''The King of Fighters NESTS''.
  • ''The King of Fighters '99: Millennium Battle'' (Episode 5)

  • Introduces the striker system, which allows the player to call on a teammate to aid the current fighter. K' , the hero of this story arc, appears for the first time along with Maxima and Whip . Iori Yagami and Kyo Kusanagi are not selectable without a respective code for each in the arcade. Originally neither character was going to appear in '99, but were put in at the last moment. Kyo also stops wearing his school uniform in this game. In the Dreamcast version Evolution, Seth and Vanessa are hidden strikers.

  • ''The King of Fighters 2000'' (Episode 6)

  • Allows the player to select alternates as strikers instead of just playable characters. Alternates were characters from previous installments of KOF, other SNK games, or were alternate versions of playable characters. Vanessa and Seth make their first player selectable appearances along with Ramon , Hinako Shijou , and Lin . Kula Diamond is a secret character.

  • ''The King of Fighters 2001'' (Episode 7)

  • Lets the player decide on how many out of 4 fighters will participate in a match. Those left unselected become strikers. The number of fighters versus strikers determines how many power gauges the player has for desperation moves, fewer fighters increasing the gauges available. Kula Diamond debuts as a non-secret playable character. Foxy, Angel, May Lee and K9999 also make their debuts.

  • ''The King of Fighters 2002 - Challenge to the Ultimate Battle''

  • Returns to the classic 3-on-3 battle system and features teams from past KOF versions. Rugal Bernstein returns once again as the ending Boss , albeit with a few powerful modifications. Clone Kusangi (Kyo '94) is a hidden character as are Orochi Iroi, Shingo Yabuki , King, Goenitz, and Geese Howard in the Xbox/PS2 version. King and Shingo are also secret charaters in the Dreamcast version. Rock Howard ( Geese Howard 's son) makes a cameo as young boy in one of Terry Bogard's victory poses. As with ''KOF '98'', fans consider this edition as one of KOF's best.



The Tales of Ash saga

  • ''The King of Fighters 2003'' (Episode 8)


  • Unlike previous games, ''KOF 2003'' employs a ''tag team'' battle system (referred to as "multi-shift" in game) and presents the most intensive gameplay adjustments the series has seen since its 1996 makeover. It notably introduces the new "hero" team of Ash Crimson , Shen Woo , Duo Lon along with new comers Malin and Maki Kagura (Chizuru's little sister). It also returns to the roots of the ''KOF'' storyline when a cult tries to reawaken Orochi. The new bosses are Adelheid (allegedly Rugal's son) and Mukai. Characters from Fatal Fury: Mark of the Wolves make their debut in KOF: Tizoc (The Griffon), Gato, and MotW Version Terry Bogard. This is the first KOF canon game that neither Andy Bogard nor Choi Bounge have appeared in. Kyo changes costumes once again, wearing a black leather jacket in this installment.

  • '' The King Of Fighters XI ''

  • SNK notably dropped fan favorites Mai Shiranui , Leona Heidern , Robert Garcia and Joe Higashi from the roster for the first time since their debuts. To fill their spots, they brought back Eiji Kisaragi , introduced several characters from different franchises, and revealed several all-new fighters. ''KOF XI'' currently has worldwide arcade distribution.



Spinoffs

  • '''' series

  • :A spinoff game series, produced by former SNK subsidiary ", with additional content and online play. There is the possibility of a PSP version coming some time in 2006.


: Although the title suggests a link to ''The King of Fighters'', the game has a closer resemblance to ''Fatal Fury'' in mood and story. While the first game did not have any notable connections with the main ''KOF'' series, other than having the same characters, '''' has now officially been titled "King of Fighters 2006".


Other (non-canonical) games

  • ''The King of Fighters '95'' / ''Nettou The King of Fighters '95''

  • :An adaptation of ''The King of Fighters '95'' for the Game Boy , along with a hidden boss character, Nakoruru from the '' Samurai Shodown '' series.

  • ''Nettou The King of Fighters '96''

  • :An adaptation of ''The King of Fighters '96'' for the Game Boy, which featured the Orochi awakened versions of Leona and Iori Yagami, as well as a hidden boss: Mr. Karate from ''Art of Fighting''.

  • ''The King of Fighters R-1''

  • :An adaptation of ''The King of Fighters '97'' for the Neo-Geo Pocket .

  • ''The King of Fighters R-2''

  • :An adaptation of ''The King of Fighters '98'' for the Neo-Geo Pocket Color .

  • ''Quiz King of Fighters''

  • :A KOF-themed quiz game released only in Japan for the Neo-Geo. Roster includes select characters from Samurai Shodown .

  • ''The King of Fighters: Battle de Paradise''

  • :A KOF-themed board game released for the Neo-Geo Pocket.

  • ''The King of Fighters EX: Neo Blood''

  • :An adaptation of ''The King Of Fighters '99'' for the Game Boy Advance , with news character named Moe Habana ,Reiji and Miu. Geese Howard is the final boss. Purports to be set in 1998, between the Orochi and NESTS sagas.

  • ''The King of Fighters EX2: Howling Blood''

  • :An adaptation of ''The King Of Fighters 2000'' for the Game Boy Advance, including a new plot, four new playable characters and a new boss character (a young boy channeling the spirit of Goenitz ). Judging by the Korean team's background story, which mentions Jhun Hoon 's accident, this tournament takes place between ''The King of Fighters 2000'' and ''The King of Fighters 2001''.

  • ''The King of Fighters Kyo''

  • :An RPG of sorts for the PlayStation, released only in Japan. Follows Kyo shortly before the events of the '97 edition, as he gathers members for his team.

  • ''The King of Fighters NeoWave''

  • :A preliminary title, designed to introduce ''KOF'' to the '' Atomiswave '' arcade system. As with the Game Boy Advance games, it is essentially a port of an existing ''KOF'' game (in this case, ''The King of Fighters 2002''), with a few altered features & also has the boss to be The young Geese Howard from Art of Fighting 2.

  • ''The King of Fighters : Extreme''

  • :A port of ''The King of Fighters EX2: Howling Blood'' for the Nokia N-Gage .

  • ''The King of Fighters''

  • :A KOF fighter for cell-phones, loosely based upon the Neo-Geo Pocket series.

  • ''The King of Fighters -Mobile-''

  • :An adaptation of KOF for Japanese cell-phones.

  • ''The King of Fighters Volleyball''

  • :A volleyball game for Japanese cell-phones, using the KOF characters.

  • ''The King of Fighters: Days of Memories''

  • :A Dating Sim for Japanese cell-phones, set in the KOF universe.

  • ''The King of Fighters M2''

  • :A sequel to The King of Fighters -Mobile-



Related games

These games are not part of the ''King of Fighters'' series, but do feature ''KOF'' characters or other direct references:


KOF AND CONTINUITY

While most of SNK's fighting games take place in the same universe, each series presents details that contradict those found in other series. Examples include:

  • Ryo Sakazaki 's birthdate in '' Buriki-One '' differs from his original ''Art of Fighting'' birthday by a couple of years.


  • The events in ''Art of Fighting'' occurred during the 1970s or 1980s. However, its cast appears fourteen years later in the KOF tournament mostly unaged or even younger than before.


  • ''KOF: Maximum Impact'', KOF's newest spinoff, revises swaths of established backstory for KOF characters and settings alike. However, despite its growing ties to the KOF continuity, the MI series better fits the continuity of the ''Fatal Fury'' series.


To complicate inter-series continuity issues, in spite of the canonical statement that the KOF tournament occurs annually, the characters never age except when convenient for the plot.

For years, fans that do not simply Suspend Disbelief have tried to reconcile the SNK universe's contradictions. One method accepts the most recent changes in any given series as a Retcon that supercedes all earlier details. Another method regards each series as having its own continuity, but events within one series will often reflect imperfectly within another series. For instance, the tournament in ''Garou: Mark of the Wolves'' will probably occur in the ''King of Fighters'' timeline -- yet if it does, it will do so two years later than in the ''Fatal Fury'' timeline. Sometimes, however, even major events fail to impact other series. For instance, although recent ''Fatal Fury'' games depend on Geese Howard having been dead for years, he lives on in the most recent ''KOF'' installments.

SNK remains silent on continuity issues. Therefore, any reconciliation of discrepancies qualifies purely as fan speculation.


SEE ALSO



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