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Ever since the announcement of the 1993 '' Jurassic Park '' Feature Film , based on the critically acclaimed Novel by Michael Crichton , developer Ocean Software , BlueSky Software and Sega Of America were outsourced to produce games to be sold to coincide with the release of the film on the popular platforms of the time. JURASSIC PARK - 1993 Ocean As the film was released, Ocean released three very distinct Jurassic Park games optimised for the different platforms. ''Jurassic Park'' released for the NES and Game Boy were isometric action adventure titles, with various goals that loosely follow the Plot of the film. Notably several levels were absent on the Game Boy version. Another variation was the SNES version of '' Jurassic Park '', which incorporated isometric gameplay for outside environments but used a First Person perspective as if looking through a pair of night vision goggles for indoor environments. The player has to complete several objectives to beat the game and escape the island, such as turning on the park's power system and rebooting the main computers, as well as collecting raptor eggs. The Nintendo versions were based on the original novel, and not the movie's storyline. For instance, the last objective in the games is to wipe out the velociraptor nest with nerve gas gernades. This plotline only existed in the novel. Lastly a version of ''Jurassic Park'' was released for and Amiga , that incorporated some isometric and First-person Shooter Gameplay , with notably improved Resolution and artwork compared to the console versions. Sega Two very different games appeared on the Sega platforms. On the as well. A new raptor must also make it off the island. A very distinctly different game was also released for the Sega CD developed by Sega Of America that was a Point-and-click Adventure Game , with a strong emphasis on action sequences which require split-second timing. The game involved collecting dinosaur eggs around the park itself within a real time 12 hour time limit, much like '' Prince Of Persia ''. It was played from a first-person perspective, giving the player a panoramic view of his surroundings as well as various tools to interact with it, and a trio of weapons to contend with whatever dinosaurs came into his path. Because none of the weapons (a stun gun, tranquilizer darts, and gas grenades) were lethal, each situation was in the form of a puzzle disguised as combat which required more than just shooting to survive. Sega also released a Rail Shooter in arcades under the name '' Jurassic Park '' which featured arcade style missions that involved protecting your vehicle by shooting any targets that appeared on screen, much in the style of '' Operation Wolf ''. CONTINUED SUCCESS - 1994 With the film being released on VHS and the high level of success achieved by both the film and the video games, a second generation of games was ordered, limited to only the two most popular platforms of the last generation. A separately designed arcade game was also released that was originally going to coincide with the films release, but was pushed back until 1994, with Sega ; the developer citing time constraints as the cause of delay. Ocean developed a simpler action side scrolling platform game titled ''Jurassic Park Part 2: The Chaos Continues'' based on an original sequel story to the feature film. The game appeared on the SNES and the Game Boy. The story takes place one year after the events of the film and you play as a team sent in to eliminate the dinosaurs and their nests using a selection of weapons and items. Sega released an Arcade Game titled ''Jurassic Park'' like the previous generation of games, where players would be taken on an automatic tour of the park in the Jurassic Park tour cars (as featured in the films). The player equipped with a Light Gun must protect the vehicle from dinosaurs that appear onscreen. The game blends Three Dimensional Polygons and Two Dimensional Sprites to give the sense of movement. This was the first game of this Genre to include 3D environments which paved the way for later Sega titles like Virtua Cop that included totally 3D environments. The game ran on the Sega System 32 hardware. Universal Interactive also released Jurassic Park Interactive on the ill-fated 3DO system. It was the only Jurassic Park game to feature RPG-elements and a simulated PC interface. THE LOST WORLD: JURASSIC PARK - 1997 To coincide with '''', the second film in the series the movie, studio DreamWorks utilized its internal software company, DreamWorks Interactive to create their own game. They released '''', a side scrolling platformer, but portrayed in a totally 3D rendered environment for the PlayStation and Sega Saturn by Electronic Arts . The game featured five playable characters through many linear paths facing over 20 different dinosaurs. A sprite based version was ported to the Game Boy Color by Torus Games . Due to the large amount of animation each dinosaur possessed, controls were inprecise and made jumping and attacking difficult. This version, coupled with player feedback that not enough levels featured the Tyrannosaurus Rex, made EA go back and release a budget-priced Special Edition of ''The Lost World'' for the PlayStation that better balanced, but didn't completely eliminate the previous flaws. Another version was developed by Appaloosa Interactive and published by Sega for the Mega Drive/Genesis . A version developed by Tiger Electronics was released on their short lived Handheld Game Console , Game.com . Also released was , a Command And Conquer style strategy game for the PC . An arcade game also titled '''' was released. In 1998 a was released billed a sequel to the movie the Lost World. The game was highly ambitious and featured one of the first large scale physics engines in an action game. As a consequence many players felt the game was clunky and awkward to play, and the game did not fare well critically. In 1999, another PlayStation title, ''Warpath: Jurassic Park'', a console fighting game in the style of '' Tekken '' and '' Primal Rage '', was released by Dreamworks Interactive as a sort of follow-up in similar style to the original platformer. The game featured 12 different fighting dinosaurs, although around half of those were re-meshes (a new model animated over a duplicate frame) with mixed results. Different scenes from both previous films provided the arenas, considered decently detailed and destructible for the era. The game received mixed reviews, applauding the dinosaurs but scorning the slow controls and (for the system) overly-complex graphics, which caused considerable strain and polygon-tearing by the PS1 processors. JURASSIC PARK III - 2001 To coincide with the third film in the series, '' Jurassic Park III '', which was the first to be not based on a Michael Crichton novel and not be directed by Steven Spielberg had a number of software related merchandise for the PC , Arcade and Game Boy Advance released. A side scrolling platformer primarily aimed at a younger audience was released titled, ''Jurassic Park 3: Dino Defender'' developed and published by Vivendi Universal Games which was released for PC. The game possessed noticeably brighter Graphics and a lighter atmosphere than the previous platformers in the series. A Light Gun game for arcades was released under the name '' Jurassic Park III ''. A number of games for Game Boy Advance were also released;
- 2003 In March 2003, '' allows the user to recreate their own ''Jurassic Park'' featuring 25 dinosaurs and a multitude of rides, shops and other attractions. The game was released on Xbox , PlayStation 2 and PC . EXTERNAL LINK |
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