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The fundamental issue in implementing IS simulation is the choice of the biased distribution which encourages the important regions of the input variables. Choosing or designing a good biased distribution is the "art" of IS. The rewards for a good distribution can be huge run-time savings; the penalty for a bad distribution can be longer run times than for a general Monte Carlo simulation without any special techniques. MATHEMATICAL APPROACH Consider estimating by simulation the probability of an event , where is a random variable with Distribution and Probability Density Function , where prime denotes Derivative . A K-length Independent And Identically Distributed (i.i.d.) sequence is generated from the distribution , and the number of random variables that lie above the threshold are counted. The random variable is characterized by the Binomial Distribution :
:
where
is a likelihood ratio and is referred to as the weighting function. The last equality in the above equation motivates the estimator
::
CONVENTIONAL BIASING METHODS Although there are many kinds of biasing methods, following two methods are most widely used in the applications of IS. Scaling Shifting probability mass into the event region by positive scaling of the random variable with a number greater than unity has the effect of increasing the variance (mean also) of the density function. This results in a heavier tail of the density, leading to an increase in the event probability. Scaling is probably one of the earliest biasing methods known and has been extensively used in practice. It is simple to implement and usually provides conservative simulation gains as compared to other methods. In IS by scaling, the simulation density is chosen as the density function of the scaled random variable , where usually for tail probability estimation. By transformation,
and the weighting function is : While scaling shifts probability mass into the desired event region, it also pushes mass into the complementary region where EFFECTS OF SYSTEM COMPLEXITY The fundamental problem with IS is that designing good biased distributions becomes more complicated as the system complexity increases. Complex systems are the systems with long memory since complex processing of a few inputs is much easier to handle. This dimensionality or memory can cause problems in three ways:
In principle, the IS ideas remain the same in these situations, but the design becomes much harder. A successful approach to combat this problem is essentially breaking down a simulation into several smaller, more sharply defined subproblems. Then IS strategies are used to target each of the simpler subproblems. Examples of techniques to break the simulation down are conditioning and error-event simulation(EES) and regenerative simulation. EVALUATION OF IS In order to identify successful IS techniques, it is useful to be able to quantify the run-time savings due to the use of the IS approach. The performance measure commonly used is VARIANCE COST FUNCTION Variance is only one possible Cost Function for a simulation, and other cost functions, such as the mean absolute deviation, are used in various statistical applications. Nevertheless, the variance is the primary cost function addressed in the literature, probably due to the use of variances in Confidence Interval s and in the performance measure An associated issue is the fact that the ratio REFERENCES
SEE ALSO
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EXTERNAL REFERENCES There are 2 recently published monographs on the theory and applications of importance sampling from which interested readers can obtain more information. These are: 1) "Importance sampling - Applications in communications and detection", Rajan Srinivasan, Springer-Verlag, Berlin, 2002. 2) "Introduction to rare event simulation", James Anotonio Bucklew, Springer-Verlag, New York, 2004. |
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