Information AboutHork-bajir |
| CATEGORIES ABOUT HORK-BAJIR | |
| animorphs alien species | |
| fictional extraterrestrial species | |
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The Hork-Bajir are usually about seven feet tall. They are a dark shade of green and have feet that resembles a bird of prey's feet. Their necks are long and they have a mouth that resembles a falcon's beak with teeth. Their legs are long and their knees bend backwards. They have blades at the wrist, arm, and knees, plus spikes on the tail. The number of horn blades, as they are often called, vary if it is a female or a male. Males have three horn blades and females have two. The Hork-Bajir were taken over by the Yeerk s. Despite their fearsome looks, they are peaceful herbivores that utilize their blades to harvest tree bark. Unlike the traditional idea of aliens, they are not super-advanced; in fact, the average Hork-Bajir intelligence is said to around the level of a four-year-old human, except for Seers (see below). They possess no technology of their own; owing to the genetic limits on their intelligence. Hork-Bajir did not in fact evolve naturally: they were genetically engineered by the original dominant race on their planet called the Arn. After an asteroid struck the planet several millennia ago, most of the planet was left uninhabitable apart from deep valleys that were ripped open by the impact. The Arn, who were adept at genetic engineering, created enormous trees with which the atmosphere could be maintained in the valleys. Not willing to become a race of tree-herders, they created the Hork-Bajir as being naturally suited to tree-herding. So that the Hork-Bajir remained unaware of their existence, the Arn also created a layer of blue gas halfway down the valleys: the Hork-Bajir lived above, the Arn lived below, and several types of genetically engineered monsters lived within the blue mist to scare away any Hork-Bajir. In combat, an Andalite tail is faster than a Hork-Bajir blade. When the Yeerk forces discovered the Hork-Bajir homeworld, they didn't see a race of tree-herders but shock troops. They started kidnapping and taking hosts, at first covertly but later openly. For seven months a guerilla resistance was headed by the Hork-Bajir Seer Dak Hamee and the Andalite Aldrea (see below), until the Andalite forces arrived. But even then the reinforcements were small and ineffective. The Andalites and Hork-Bajir were losing the war fast. Eventually the Andalites used a quantum virus to kill the majority of the Hork-Bajir population in an attempt to prevent the Yeerks from taking more as hosts. Consequently the Hork-Bajir now exist in limited numbers. CULTURE Hork-Bajir culture centers mainly around the harvesting of bark from the trees, as well as something close to worship of "Mother Sky and Father Deep". Mother sky is the general reference of the sky, and reverred for the obvious rain that it brings. Father Deep was the location of the blue mist where monsters ate the Hork-Bajir who wandered too close. This was more feared and respected than reverred. SEERS The Hork-Bajir Seer is a genetic anomaly in the Hork-Bajir race the Arn were never able to eliminate. They are abnormally smart for Hork-Bajir, and usually serve as leaders of their groups. The only Hork-Bajir Seer the Animorphs ever encountered was Toby, the child of the freed Hork-Bajir Jara Hamee and Ket Halpak. Toby was named after Tobias , who helped Jara and Ket escape the Yeerks . Her great-grandfather, Dak Hamee, was a Seer from the book ''The Hork-Bajir Chronicles,'' and her great-grandmother, Aldrea, was an Andalite ''nothlit'' (a morpher who remained stuck in a morph forever; in this case, she willingly trapped herself in Hork-Bajir form). Their child, Seerow Hamee (named for Aldrea's father), was as far as anybody knows a normal Hork-Bajir who fathered Jara. |
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