- '' (Game Arts/ESP, Sega Saturn /Sony PlayStation ): Grandia's story focuses around Justin, a young boy who desires to be a great adventurer. While investigating a ruin of the lost Angelounian Civilization, he hears a mysterious request to come east and find out the secret of why these ancients mysteriously disappeared. The resulting adventure takes Justin across the sea to new continents, and even beyond the known end of the world. Graphically, the game used character sprites in a 3D world, rather than polygonal character models that later came to favor. The battle system, like Game Arts' Lunar series before it, placed emphasis on the combatants' location in the field. However, while Lunar only allowed you to set the team's position in battle, Grandia had characters move to appropriate positions during battle and allowed the player to have them move elsewhere to avoid attacks or reach a more advantageous position. Also notable was how characters could counter or disrupt enemy attacks, leading to a very interactive experience. A port of ''Grandia'' to the PlayStation was made in 1999, and had only aesthetic changes.
- '' (Game Arts/Ubisoft, Sega Dreamcast / PC /Sony PlayStation 2 ): Grandia II's story focuses around Ryudo, a sarcastic "Geohound" (mercenaries who take undesirable jobs). He receives a mission to guard a sister of Granas, Elena, during a rite to reseal an ancient evil god. However, the rite runs into difficulties, leading to a much longer quest to bring Elena to the leader of the Granas Churchood. The failed sealing attempt is also tied into the emergence of a strange woman known as Millenia, and a series of disturbing events at towns along the way to the Granas Cathedral. This sequel used a new, fully 3D engine to seamlessly render landscapes and battle scenes. The core battle system functionality stayed the same between Grandia and Grandia II, although it became impossible to Cancel an action merely with normal attacks. The magic system was also changed, whereby magical eggs (usable by any character) were used to cast magic rather than having spells linked directly to each character. The game was well-received both critically and among the fans, and was considered one of the premier games to appear on the ill-fated Sega Dreamcast. Considering the Dreamcast's fairly small market penetration, the game was ported to both the PC and the Playstation 2, but neither port was considered as having quite the quality of the Dreamcast version.
See Also: Grandia II
- '' (Game Arts/Square Enix, Sony PlayStation 2 ): Latest sequel. It has been released in Japan on August 4th, 2005. It was released on February 15, 2006 in the US/Canada market. In ''Grandia III'', a young boy named Yuki saves a young woman named Alfina from a group of menacing pursuers. He and his mother, Miranda, agree to escort Alfina safely back to her home in Arcriff Temple, where she serves as a communicator between humans and a group of powerful creatures known as Guardians. However, once at Arcriff, Yuki and Alfina discover that the lives of the Guardians are being threatened by Alfina's brother, Emelious, who is working to restore an evil being named Xorn to power. Although some have criticized ''Grandia III'' for featuring a less-interesting storyline than previous entries in the series, it has been lauded for its refined combat system, considered by many to be the best turn-based combat system in any console RPG.
- '''' ( Sega Saturn ): Not officially a sequel, but a bonus disc using the same engine as the Saturn version of Grandia. Though it only consists of four dungeons, each one is very large compared to the ones in the original Grandia. Justin, Feena and Sue must explore them in order to recover artifacts from a museum of the original game that Liete has created. These unlock storyboards, special sound plays known as "Radio Dramas", saves for the original Saturn game, mini-games, bestiary listings and original artwork.
- ''''' and published by Hudson in Japan in December 2000. It was never translated to English, but can be played on any system capable of running Game Boy Color cartridges.
- '''''" such as Diablo . Rather than having a party decided by the plot as in previous Grandia games, Xtreme gives the player 8 characters from which the player is free to choose his preferred team. Graphics are much improved on Grandia 2 — the battling is quick and fluid, and loading times everywhere in the game are some of the fastest in any PlayStation 2 game. Battles are also more large-scale than any past Grandia game, with often over 15 combatants at one time. The character empowerment system was somewhat a mix of Grandia and Grandia 2, with techniques being learned and upgraded through use, but skills and magic being found and equipped. The game was criticized for having a weaker story and only two "towns," which was a large change from past Grandia games which focused on story.
- ''''' currently in development.
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