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Golgotha
 

Information About

Golgotha (computer Game)




  developer Crack Dot Com
  publisher undecided (Windows), Red Hat (Linux)
  distributor Telstar Electronic Studios (Europe)
  designer Dave D Taylor , Jonathan Clark
  engine Golgotha engine
  released Unreleased
  genre First-person Shooter , Real-time Strategy
  modes Single player
  platforms Microsoft Windows , Linux
  input Keyboard and mouse


Golgotha was a computer game that was being developed by Crack Dot Com at the time when they went bankrupt.

The game was originally meant to be a Real Time Strategy game, with elements from First-person Shooter games. Specifically, the game was meant to be "''Doom'' meets ''Command & Conquer''."


DEMO 5C


The last released demo, version number 5c, was playable in Windows. It supported both software rendering and 3dfx Glide -based 3D cards. The demo included two levels, one based on Switzerland and one based on Cairo . The Switzerland demo level was the more complete one. In addition to this, the demo also had a non-interactive demo level that showed the terrain rendering capabilities of the graphics engine.

In the demo, the gameplay worked in the following fashion. The player controlled a super- Tank , which can be driven in first-person mode. In third-person mode, the player is presented with a bird's-eye view of the battlefield, and can command squads of individual units. The object of the level is to secure the enemy base and move any unit capable of taking over enemy bases to the "takeover pad" in the base.


NEAR THE RELEASE


However, around the time the company folded, the gameplay had several issues: Basically, there was no way to control squads any more; grand-scale strategy was limited to choosing path for the produced units to follow. This didn't allow for much variation in gameplay. Also, not many AI issues had been ironed out.


ULTIMATE FATE


The unfinished game's assets were released to Public Domain . This included source code, game data, textures and music, some of which have been later recycled into other games.

After the release, some volunteers started working on the game code, but the interest died down.


EXTERNAL LINKS AND REFERENCES