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Superpower met with mixed reviews. Some reviewers lauded the game for its originality (the modern geopolitical and functionality issues. A persistent complaint of players was that not all of the advertised functionality actually worked, especially that of managing a nation's Economy and Research . In 2004, GolemLabs released the successor to SuperPower, where, for instance, the USSR never dissolved, or the South won the U.S. Civil War. The technical depth of the geopolitical, economic, and political aspects of the simulation was groundbreaking. Unfortunately the title, like its predecessor, was bedeviled with stability issues. On the now-defunct discussion forums , many players complained that the economic component of the simulation broke down as the game progressed, sending the economy of whatever nation the player was running into Autarky and collapsing GDP regardless of the player's management decisions. Despite the innovation the games showed, GolemLabs' titles never managed to gain traction in the overall PC gaming market, attaining a as yet another software developer that could not leverage its innovative visions into a viable business. On November 30th, 2005, a tantalizing news article appeared where the GolemLabs official forum used to be, strongly hinting that the company has found an investor or other source of capital, and will resume operations soon. Because of previous letdowns by GL, this news was met with considerable skepticism by much of GL's userbase. However, on December 31, 2005, GL's apparent new domain and website was informally announced on the unofficial fansite, giving substantiation to GL's claims of a comeback in 2006. Indeed, the website did comeback. It reopened with a variety of features to the pleasing of the superpower web community. In addition to the visual changes, the forum code has been optimized and rewritten for security and safety purposes. The fourms came back online on March 15, 2006 In addition to the website being reopened, the SDK for superpower 2 has also been realized. |
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