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This article is a list of unplayable characters from the '' Super Smash Bros. Series ''. GIGA BOWSER '']] Giga Bowser ('''Giga Koopa''' in Japanese ) is a fictional, nonplayable character from '' Super Smash Bros. Melee ''. He is the Secret Boss (A stronger and hard to reach Boss that comes after the "final" boss) of Adventure Mode, appearing directly after Bowser when certain conditions are met, which are as follows:
Giga Bowser is also the main enemy of Event Match 51 (The Showdown), with Mewtwo and Ganondorf by his side, acting as bodyguards, in a sense. Giga Bowser is not only substantially stronger than regular Bowser, but receives an enormous handicap in Adventure mode (Not in the Event Match, but in the Event Match he is slightly bigger than his default size). However, he is greatly intimidating and has one definite edge over Bowser: his reach. He has a reach so large; he can hit the player from virtually anywhere on Final Destination. Giga Bowser looks quite similar to regular Bowser . However, he is about twice as big. His horns are much longer and his eyes are more manic than Bowser's concentrated expression. Giga Bowser's tail is plated and has many more spikes on it, as does his shell. His overall color, especially his shell, is somewhat darker. His size is very easily shown by the size of his spawn platform (The small, glowing, floating platform that characters stand on after dying). Most characters' spawn platforms are about as large as a party ball, and the Ice Climbers' is about 1.5 times the size of it. Giga Bowser's is nearly the size of the Battlefield Stage. If Giga Bowser were to be played in a giant melee and were to touch a Super Mushroom, he would almost be too big to fit on Final Destination. Giga Bowser is playable, though only with game enhancers such as Action Replay . When used, his face will appear in everything except Adventure Mode, All Star Mode, and Classic Mode. He has a special move in which he throws the enemy character into the air, then quickly jumps onto his back, and lifts his feet up to catch the enemy; once an enemy is caught, he spins the enemy with his feet. Each time he rotates the enemy with his feet, the enemy suffers 50 percent damage. He finally spins for a duration of approximately four seconds and then kicks the enemy into the air with both feet so that the enemy either is smashed into the screen or is transformed into a star. In order to activate this move, simply grab an opponent and press left and right continuously and rapidly; Giga Bowser will throw the opponent and then "juggle" the opponent with his feet. Also note that in the beginning cutscene of Super Smash Bros Melee you see Mario, Peach, and Yoshi on Final Destination with Bowser being hit by a bolt of lighting. This may be the transformation of Bowser into Giga Bowser because the trophy is struck by lighting once you met the requirements in Adventure Mode. HAND BROS.
Both Hand Bros. appeared in '' Kirby And The Amazing Mirror '', which confirmed the fact that they are canon characters, seeing as how if they weren't, neither would '' Kirby And The Amazing Mirror ''. Master Hand ''.]] Master Hand is a Fiction al Video Game character from Nintendo 's '' Super Smash Bros. '' series. It appears in both '' Super Smash Bros. '' and its sequel, '' Super Smash Bros. Melee ''. Master Hand also makes several appearances in '' Kirby And The Amazing Mirror '' as a Miniboss , and partnered with Crazy Hand as the boss(es) of Candy Constellation. It is a giant white glove, similar to those that Mario himself wears. It is a right-hand glove, and it moves about by floating, with an unknown method of propulsion. General knowledge states that it is a villain, as it appears as the final Boss of each game. Master Hand also has a corresponding left glove, Crazy Hand, who appears in '' Super Smash Bros. Melee '' when certain conditions are met. The games have revealed that the Hands are a tiny link between the real world and the imaginary world in which the ''Smash Bros.'' games take place. This fits into the constant implications that the battling characters in the game are actually nothing more than toys. While Master Hand is the game's greatest opponent, it is also interesting to note that the game suggests that it gives the characters their life, a theory supported by the fact that all characters revert to their statue state when they defeat it. Whether Master Hand be merely the hand of a child with a toy collection and an overactive Imagination , or a real entity with actual power is unknown. In battle, Master Hand uses a variety of attacks, most of them related to its shape and size: it dwarfs the characters, slapping, punching, and throwing them around the platform. There are some exceptions, such as its ability to fire Missiles similar to Bullet Bill s and fire Laser Beam s. Because of its size and ability to fly, it cannot be thrown off the platform as normal characters are. Instead, it has a set amount of HP which the player must bring to zero. Also, Master Hand becomes more powerful as its HP drops, as opposed to regular characters who become weaker as they accumulate damage. If master hand is selected twice in Debug Mode, the game will freeze. Crazy Hand '']] Crazy Hand is a fictional character in the '' Super Smash Brothers '' universe. It uses attacks that generally have little to no connection with its hand shape. This is not completely true, however. Some attacks are very closely related to it (Slap), and others are somewhat related ( Seizure ). Crazy Hand is not usually thought of as the "main" hand, but is quite often overshadowed by Master Hand, his alter ego. Crazy Hand is said to be the result of a child wanting to destroy one of his toys, while Master Hand is the result of the same child wanting to play with his toys. It is unknown whether the two of them be simply the hands of a child or real beings that actually possess power. When alongside Master Hand, the two of them can use combination attacks. For a very brief moment in the beginning of the introduction sequence for '' Super Smash Brothers Melee '', players see a Mario action figure/miniature grabbed by a hand (Without a glove and with a full arm). Whether this be one of the hands, the hand of the child playing with the toys (Meaning that Master Hand and Crazy Hand are real beings), or something completely different is unknown. But in the beginning of ''Super Smash Bros.'', one can see a glove similar (or possibly Master Hand) pick up two characters and stage a fight on a child's desk. Crazy Hand's appearances in ''Super Smash Brothers Melee'' are as follows:
POLYGONS/WIRE FRAMES Polygons ]] Fighting Polygons (or "the Fighting Polygon Team") are metallic-looking purple clones of playable characters (There are no Polygons for Master Hand , Metal Mario , Giant Donkey Kong , and, obviously The Fighting Polygon Team) made completely out of polygons in '' Super Smash Bros. '' for the Nintendo 64 . The next to last level in the game contains 30 of these relatively weak clones of existing SSB characters. Polygons, due to the vast number the player faces (30) are very weak and most can be KO'd with basic smash-attacks, similar to the Kirby Team and Yoshi Team. The Polygons' fighting arsenal is limited to basic A-button attacks and rely more so on their numbers than fighting skill. They retain the basic form of their character counter-parts. They stand, walk, and occasionally dash for items, however, on harder difficulty levels, the Polygons actively hunt the character down and attack in groups making them a more formidable fighting force. The Fighting Polygons are playable, though only with the use of a Gameshark . When controlled by human, they play exactly similarly to each of the 12 playable characters. Fighting Wire Frames The Fighting Wire Frames are a group of enemies in ''''. They are possibly descendants of the Fighting Polygons, as they play a similar role. It is unknown who built the Wire Frames and Polygons, if anyone, or if the creator of the Wire Frames is the same as the creator of the Polygons. It is generally accepted that Master Hand built at least the Wire Frames, possibly with Crazy Hand's help. Their symbol is the Melee Symbol (a circle with an off-center cross), just like the Fighting Polygons. They also have this symbol where their face should be. There are two types of Fighting Wire Frames, Male and Female. Males and Females have the same frame and gait of Captain Falcon and Zelda, respectively. Males have better attack and defense than the Females, but the Females have better speed and jumps. They have approximately the same strength as the Fighting Polygons, but are somewhat more agile. The Wire Frames, just like all the other NPCs, can be controlled with Debug Mode, activated with an Action Replay . The Fighting Wire Frames are very weak, with the exception of the Cruel Wire Frames found in Cruel Melee. There are a number of Multi-Man Melees, in which a player fights many Wire Frame Fighters before being defeated him/herself. Each type of Multi-Man Melee has certain goals; types and objectives are listed below:
As previously conveyed, the player's defeat ends the match; and if the goal was not met, it ends in failure. The various Multi-Man Melees give different rewards, such as the unlockable character Falco Lombardi for beating 100-Man Melee and a Mr. Resetti trophy for defeating 5 Cruel Wire Frames in Cruel Melee. The Cruel Melee was mentioned in EGM's April Fools 2002 joke. In that issue, EGM claimed that those who beat 20 Wire Frames in Cruel Melee would be able to unlock Sonic And Tails . METAL MARIO Metal mario originally appeared in Super Mario 64 , but should be mentioned because he appeared in both Super Smash Brothers. He can be played in the original by using Gameshark cheats, but in Melee, an item called the Metal Box can transform anyone into metal. Metal Mario appears in adventure mode; and if you unlock Luigi, Metal Luigi joins him. Metal Mario is technically just Mario with more durability. On the other hand, he is easier to defeat than other characters because he falls faster than most characters. They fixed this in Melee by making the Metal Brothers lighter. METAL LUIGI Metal Luigi is Really just luigi with more durability, he was insanly easy to beat because he uses Green Missile ( A mimick of Pikachu's Skull Bash which sends Him Dashing forward but not upward) instead of Flaming uppercut ( The Up B Jump) to return to the ledge, He was Introduced in Melee to assist Metal Mario, but he only shows up when the real Luigi is unlocked, Strange, but Metal Luigi can be tricky since he moves quick and attacks hard, if he uses Green Missile, theres a 20% chance of a miscalculation, into Explosion Rocket which sends him further and wil probably kill you if it collides. METAL CHARACTERS Metal Characters are everyone else in Melee turned into metal; most of them are easy to beat, but others, like Metal Ganondorf and Mewtwo are tough, these guys appear in classic mode like Metal Mario did in the first Smash Brothers. They are randomized, so you never know who you will get. SANDBAG '']] Sandbag appears in the "Home-Run Contest" minigame. The object is to strike the little guy (it doesn't hurt him at all) as far as possible with a special item called a Home-Run Bat. The more Sandbag is damaged, the farther it will fly when hit. Although Sandbag is not normally playable, he can be used by activating Debug Mode with an Action Replay. Playing as Sandbag frequently freezes the game, due to his lack of animations and inability to die. It Is possible to stop the freezing. Just put up the damage ratio and go onto a stock match limit with only home run bats. the game will think its a home run contest and any stage you play will come up with the home run music, though it will be treated as a real match. |
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