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Frequency
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Information About

Frequency




  Developer Harmonix
  Publisher SCEI
  Released November 20 , 2001
  Genre Music
  Modes Single Player , Multiplayer
  Ratings ESRB : Everyone (E)
  Platforms PlayStation 2


''FreQuency'' is a Music Video Game developed by Harmonix and published by SCEI . It was released in November 2001 .

In the game, a player portrays a virtual avatar called a "FreQ" (pronounced "freak"), and travels down an octagonal tunnel, with each wall containing a musical track. Six or seven of these tracks contain sequences of Notes . As the player hits buttons corresponding to the note placement on the track, the sonic energy from within is released and the Music plays. If the player plays two Measure s of the track without any errors, the track is "captured" and the music plays automatically until the next pre-determined section of the song.

Some tracks are bonus tracks and only open up when all notes are played, allowing the user to pick up "freestyle" points. Powerups are available which allow the immediate capturing of the track or the doubling of points. If a player continually misses notes, their energy meter reduces until the game is over.

High scores are achieved in the game by quickly moving from track to track, as they are completed, which increases a point multiplier. Tracks with more notes are worth more points, so choosing those over simple tracks is advantageous as well.

Some of the songs are actually "in-house" productions by Kasson Crooker , who served as a musical director for the game and is also a member of the band Freezepop . Some of his aliases include: DJ HMX (HMX standing for Har'''m'''oni'''x''', the game's developer), Symbion Project, and Komputer Kontroller.

Here is a list of artists who perform in the game, with corresponding song title, in the order they are encountered:

Stage 1





''FreQuency'' led to many future roles in video games for the band ''.


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