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Frag (video Gaming)




One does not usually lose frags for being killed by another player. This leads to the game theoretical consequence that one should engage in combat with another player unless severely outmatched because the potential benefit (one frag) outweighs the potential harm (lost time for Respawn ing and the opponent, who may not be ranked first, getting a frag).

In this context the term "frag" is used to replace 'killing' or 'dying' as these terms are final - whereas first person shooters usually allow respawning (instant or almost instant reincarnation). The usage of the term fragging is also a response to advocates of computer game Censorship , who argue that violence in games can cause violence in real life. Most FPS game players maintain that the obvious fantasy of computer games acts not only as a barrier preventing this cause-effect relationship, but it places the user in a virtual reality world to relieve his/her frustrations from the real world. The term 'fragging' rather than 'killing' thus becomes a semantic indicator of the distance of the violence from any real act.

Fragging is sometimes contrasted with gibbing. When one shoots another player's character, they have been fragged. When one shoots another with a rocket launcher or repeatedly shot with a weapon after the player is killed, and little bits of one's body go flying everywhere in an atrocious display, they have been gibbed. Both can be referred to as 'frags', however.


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