Information AboutFar Cry |
''Far Cry'' is a First-person Shooter Computer Game developed by Crytek Studios and published by Ubisoft on March 23 , 2004 . The game's story follows an ex- Special Forces man named Jack Carver , who is stranded on a mysterious Pacific Archipelago . He is searching for a female Journalist he was escorting after she went missing when their sailboat was destroyed by Mercenaries . On April 7 , 2004 , CryTek announced '' Far Cry Instincts '' for Xbox and PS2 systems. The PS2 port was later cancelled because the system was not powerful enough. ''Far Cry Instincts'' is now exclusive to Xbox and was released to wide acclaim on September 27 , 2005 in North America. A version is also available for the Xbox 360 . GRAPHICS Crytek developed a new Game Engine called " CryENGINE " for ''Far Cry''. Reportedly the game was born out of a Technology Demo made by Crytek to showcase the capabilities of the NVidia GeForce 3 . The game features relatively long view or Draw Distance , similar to Operation Flashpoint , but has a better rendering system for Vegetation . Also, all of the level territory is accessible to the player without loading pauses. The game engine features seamless transitions between indoor and outdoor areas (that utilises slightly different lighting and rendering models). Graphically, the game makes extensive use of Pixel Shader s. For example, water shaders are frequently used throughout the levels and have a significant effect on visual quality. Character detail is also improved thanks to Crytek's '' Polybump '' Normal Mapping technology. These effects are used extensively in both indoor and outdoor levels. ]] The release of the 1.3 patch saw the introduction of '' and '' Age Of Empires III '' (with Shader s set to Very High/Max). It is important to differ between Bloom and HDR-rendering since Bloom was/is mostly used to simulate a true HDR implementation. Despite this fact, you might find Bloom and HDR together in a game. Bloom adds a blurry glow look, similar to looking at a fluorescent light, but might hide details. ARTIFICIAL INTELLIGENCE Human enemies in the game have advanced Artificial Intelligence (AI), which favourably compared with other Shooters (though its capabilities made minor glitches more apparent). The enemies are capable of navigating the large levels, using Vehicle s when necessary. They are frequently visible patrolling, chatting with each other (CryTek wrote a lot of humorous dialog for mercenaries that provides a backstory, showing how players' actions affect the Archipelago population, although some people complained about the quality of the Voice Acting ), idling, Fishing , fixing equipment, etc. They can call for reinforcements and execute coordinated attacks, outflanking and surrounding the player. The Tropical jungle provides a lot of cover and the game allows the player to use it to hide from the enemies. These enemies don't know the position of the player unless they see or hear him, but notably, they can remember his last known position and go there to investigate. The enemy's actions are generally not scripted, although scripts are used to time sequences, eg. spawning enemies to populate a base when the player entered the area. After the start of a sequence, every enemy is driven by its AI. AI movement area and cover are defined in the level design. Without this definition set by the designer the enemies are far less effective against the player. They will also not move as realistically as would otherwise be expected. GAMEPLAY The game was notable for its open ended structure, providing a multitude of ways to complete a given objective. It incorporates a mix of arcade-like and realistic gameplay, forcing to the player to effectively use Cover while still allowing an upfront approach. For instance, there are no forced stealth segments and setting off an alarm would not result in mission failure. However, many players found ''Far Cry'' to be poorly balanced. The difficulty increased sharply in the later levels with the introduction of incredibly tough creatures created by the game's Villain , causing many problems when combined with the game's "checkpoint" saving system, which eliminated manual saving. The increased difficulty required stealth and precision to even up the odds against the player, but many found being forced to replay the same sections over and over tedious or frustrating. An update patch released later added a quicksave feature found in most single player First-person Shooter games. GERMAN RELEASE CONTROVERSY Although the game was developed by a German company, it was subject to one of the most heated controversies about video games in Germany. Upon release of the demo version in March 2004, the Bundesprüfstelle Für Jugendgefährdende Medien found the violence level of the game (including gore and ragdoll physics) to be too high even for adults and quickly indexed the demo. The full version had most of that violence edited out (e.g. removed ragdoll behaviour of corpses), nevertheless it received a "Not suitable under 18" rating. A storm of indignation broke out, however, when German gamers found out only days after the release, that a slight modification of some files in the game's directory brought back most of the original gore. The first issue of ''Far Cry'' was also indexed, and several weeks later a new version followed with the same censored content but without the possibility to revert the changes. This version (also rated "Not under 18") is now free for sale and can be recognized by the note on the cover saying "Deutsche Version" (German version). VEHICLES Several vehicles exist that can be used in the levels. Some of them are:
MULTIPLAYER Multiplayer is available in 3 different modes.
Multiplayer classes Grunt: Has the most health and carries the biggest weapons.
Sniper: This guy is best for taking out targets at long range.
Support/engineer: Builds barriers and other equipment as well as laying bombs on the enemy base. Can also carry medikits to heal wounded teammates. Also, the fastest of the classes.
LEVEL EDITOR The game engine features a built-in real-time Editor that makes creating large outdoor levels easier, circumventing the need to load the game to test a custom level, or to see the in-game effects of any changes. This enabled CryTek designers to add much detail to levels, creating many different paths while reducing the time spent on Level Design . This allows the player to choose more approaches to solving goals, providing a more open and non-linear experience. GAME-TO-FILM ADAPTATION See Also: Far Cry (film) ''Far Cry'' is the Film Adaptation of the video game. The controversial game-to-film enthusiast Uwe Boll ('' Alone In The Dark '', '' House Of The Dead '') gained the rights to a ''Far Cry'' movie, purportedly even before the game came out. SYSTEM REQUIREMENTS Minimum:
Recommended:
There is also a 400MB patch for the game to upgrade to the 64-bit edition. This version only works with a 64-bit CPU and Windows XP Professional X64 Edition . Crytek claims this improves performance and some elements of the graphical display. WEAPONS
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