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Information About

Enemy Zero




  Developer WARP
  Publisher Sega
  Designer Kenji Eno
  Released October 31 , 1997
  Genre Survival Horror , Action Adventure
  Modes Single Player
  Ratings ESRB : Teen (T)
  Platforms SAT , PC
  Media CD x 4


''Enemy Zero (E0)'' is a Sega Saturn game, later ported to PC, developed by the company WARP . It was the second game to star Laura .


HISTORY

''E0'' is a fully FMV game. Starring Laura of ' D ' fame, the game is set in a human vessel in deep space. When Laura is woken from hypersleep, she finds the mangled corpses of her comrades. She feels a chilling presence in the dark rooms and corridors of the ship; the presence of an invisible alien.

The gameplay of ''E0'' is unique. Enemies are not visible, and location is only possible through the use of sound, with notes of different pitch helping the player find the distance and direction of enemies. The system, although daring and unconventional, was extremely unforgiving, and the game was critically panned.


CHARACTERS

Laura Lewis: Copilot of the AKI space station, Laura has lost most of her memory due to a malfunction during her awakening from cryogenic sleep. She is 32 years old, American, and has B blood type.

Ronny: The ship's captain. 45 years old and American. Although Ronny holds ultimate authority over shipboard activities, it's rare that he issues a direct order. He tries not to be away from his cabin during emergency situations, transforming it into a command center of sorts.

David Barnard: A sub-captain of the AKI, David's duties as sub-captain keep most of his time occupied, but when he has a free moment he likes to get back to his cabin to catch up on his reading. David is 31 years old and from England.

Kimberly Hurd: Kimberly is of African American heritage. She is also 32 years old and American. The counselor of the AKI spacecraft, she is around to ensure smooth relations between the crew members.

Parker: Parker is the AKI's engineer. A 30-year old bachelor from America; his room on the AKI was filled with beer cans and pin-up posters. Big-hearted and friendly, but has no cleaning ability.

Marcus: The ship's German physician, 39-year old Dr. Marcus tends the needs of the sick and injured, provides periodic check-ups, and even does occasional psychological counseling. He presents a solid, serious image, but some of his personal effects betray a hidden side to his character.

George Takahashi: An eccentric 48-year old computer engineer from Japan, Takahashi is a workaholic and perfectionist who centers his existence around his computer. When he isn't taking a cat nap, he can usually be found staring into the monitor. He makes it a policy never to answer his video phone when he's working on a project, which hasn't won him any popularity contests with rest of the crew.

Laura, Kimberly, and Parker reappear and have major roles in '' D2 ''.


PRODUCTION


Enemy Zero began life on Sony ’s PSX . Eventually Kenji Eno began to get irritated with Sony and at a E3 conference, made a shocking move; Eno started to show a preview of '' Enemy Zero ''. At the sight of its impressive graphics, the Playstation fans cheered. At the end of the clips the Playstation logo appeared, but began to slow transition into the Sega Saturn logo. The crowd fell silent, and a new crowd began to cheer, the Sega fans.

While Eno did the music for D, Michael Nyman was hired to create a score for WARP’s new title. With much hype in Japan, EO was released in 1997 under Sega Enterprises. Critically panned, it was later ported to the PC. A small promotion for EO was a replica of the gun used in the game, delivered to 20 recipients by Kenji Eno himself.

Due to popularity in '' soundtrack by Michael Nyman and a strategy guide.


STORY


Aboard the AKI space craft, a space station dedicated to biological research, we come to find Laura in a deep cryogenic slumber. The jets of the chamber begin to dissipate as the crafts emergency systems are activated. Laura is awoken by a large detonation on her deck. Outside of a door marked with the letters EO, something of great strength is trying to break free. The door is thrown down like a sheet of aluminum and the door is shrouded by a bright incandescent light, followed by a horrific growl. Pipes and the remains of the steel door shift around as if being stepped on. Enemy Zero is loose. Laura, quite unaware of what is happening, uses the video phone located above her sleep chamber to contact one of her crewmates, Parker Jackson. Parker is speaking in a struggle, knowing that the voice networking systems aren’t working. Laura confusingly watches as Parker jolts his head instantly away from the monitor and to his room entryway doors. He can hear a screech that sends him backing up to reach for his gun. Laura watches as her friend Parker is mutilated by an indistinguishable enemy. In horror she begins to violently shake the screen only to realize that Parker is dead.

She knows EO is loose. Getting dressed and grabbing her gun, Laura proceeds to find out what, and how it got loose. Venturing through the ship, her unique "guidance system" warns of an invisible presence in the corridor in front of her. Laura’s mission is to find out what this enemy is and to find her crew or the remains of her crew. And kill this monster before it kills her.