| Electronic Video Agent |
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EVA The Electronic Video Agent, or '''EVA''' (sometimes confused as '''Electronic Video Assistant'''), is a Fictional Artificial Intelligence used by the GDI. Its Brotherhood Of Nod counterpart is CABAL. Other examples of EVA-like technology exist throughout the various series as well. While EVA is often used in the game universe as a generic term for all battlefield Command And Control systems, it actually refers to a specific device, a combined strategic artificial intelligence, Intelligence Gathering tool, communication system and Console interface, giving field commanders an Omniscient view of the Operational Theatre . This technology allows the player to give commands to individual units on the battefield. In the Command and Conquer storyline, the EVA technology is developed in the 1950s computer revolution during the (fictional) war between the Europe an powers and the Soviet Union . The voice for the interface, which remained the same whether playing the Allies or the Soviets, is male. Later, at the beginning of the first Tiberian war, the EVA unit is introduced and the voice is that of a female. In the Command and Conquer series, by the first Tiberian War in 1993 EVA is the routine method of battlefield control and is a limited Artificial Intelligence . By the second Tiberian War in the 2030s , EVA is fully developed, with highly sophisticated Natural Language Processing abilities and intelligent thought sufficient to make complex Strategic and Tactical decisions traditionally assigned to experienced commanders. This is made very clear in ''Firestorm'', when Nod forces attempting to reprogram a captured EVA unit are repeatedly warned of the consequences resulting from their theft and tampering with the device. The original and authentic version of EVA is the exclusive property of the United Nations , and is in use by the executive and military arm of the United Nations Security Council , the Global Defense Initiative . However, additional Pirated versions are known to exist. In the first Tiberian War, the Brotherhood Of Nod uses such a pirated version of EVA. The Brotherhood again obtains a copy of EVA during the second Tiberian War when Nod's (equivalent) device, the Computer Assisted Biologically Augmented Lifeform, goes rogue. It is also possible, given their level of organization, that The Forgotten posess a copy of EVA to coordinate their defense efforts; but this is unsubstantiated. EVA is voiced by Kia Huntzinger in the original ''Command & Conquer'' as well as in ''Renegade'', and by Jessica Straus in ''Tiberian Sun'' and its expansion pack ''Firestorm''. Other C&C Series Though the Red Alert and Command and Conquer series divert at this point, EVA and its equivalent are found in both series of games. It is also possible that an EVA-like equivalent exists in the ''Command and Conquer: Generals'' series as well, given that the controls between the three series are similar. In '''', as well as the expansion pack, ''Yuri's Revenge'', the player in the role of one of the three faction's generals is assisted by an aide. The Allies' aide is named Lieutenant Eva (performed by actress Athena Massey). The Soviet aide is Lieutenant Zofia. Yuri's faction has an unnamed acolyte performing this role. Eva and her counterparts perform similar duties to the EVA system, acting as a vocal interface for the player. This reliance on a human coordinator suggests that the version of the EVA-like technology in the Red Alert storyline is not yet as advanced as that found in the Tiberian series; this should not be all too surprising, as the Second Soviet War takes place prior to the 21st century. '''', and its expansion, ''Zero Hour'', have no direct link to the other Command and Conquer games. However, players in the role of the three faction's generals have the same minute control over their units as in other Command and Conquer games. While this technology is not EVA per se it is clearly an equivalent to justify the same feel between the different series. However, the USA assistant addresses herself as Eva on the briefing for the first USA mission, although this is most likely a simple reference. FIRESTORM DEFENSE SHIELD In Command and Conquer Tiberian Sun, the Global Defense Initiative designs a new defensive network named the Firestorm Defense Shield, and uses it as the primary defense in their Hammerfest Base of Operations. As a high powered energy shield defensive system, it is capable of destroying anything which is unlucky enough to fly or drive over it at the moment it is activated, and is primarily used as a defense against the Brotherhood of Nod's wide range of missiles. When activated, nothing can pass over it. However, it has two weaknesses:
The system works by first constructing a Firestorm Generator, and then constructing Firestorm Wall Sections to be laid around a base. The Firestorm Generator takes some time to fully charge, but when it has, the commander can turn the defense on and off at will until it´s charge runs out and will need to be recharged again before it becomes usable again. ION CANNON 's space-based Ion Cannon.]] In '' installations and forces; it is used at the end of the First Tiberium War to destroy the Brotherhood's command centre, the Temple Of Nod . In ''Tiberian Sun'' the control station for GDI's Ion Cannon was moved to their new upgrade center, where it remained in ''Firestorm''. In ''Renegade'' GDI’s Ion Cannon is used to strike at a hidden Nod base, and may be called to fire at a given target through the placement of specially designed "Godsend" Ion Cannon Beacons. It is also stated in renegade that the Ion Cannon can be fired at a Nod istallation if the installation in question can be acurately located by Global Positioning System Satellites. The Ion Cannon Satellite itself is shown in a video sequence powering up for an attack on the Temple of Nod. When an Ion Cannon is activated in the RTS versions of ''Command & Conquer'' there is no advanced warning of the satellites impending strike, players observe a sudden blast of blueish white light that strikes its target with the speed of a lightning bolt. In ''Tiberian Sun'' the ion strike remains the same, except that players can observe the remainder of the Ion Cannon beam for several seconds, and the ground area in the immediate surrounding area can be observed to have a ripple effect from the blast. In ''Renegade'' an Ion Cannon strike is announced to all players on the field through EVA units, and the sky over the map will become dark and stormy. PLayers in the vicinity of an ion cannon strike will also here a series of beeps that denote the location of the Ion Cannon Beacon, allowing them a chance to escape the blast or, conversely, a chance to deactivate the beacon and prevent the satellite strike. It should be noted that GDI’s Ion Cannon is not a 'true' ion weapon: it is in fact a high-intensity Laser and/or Particle Beam , and the term "Ion Cannon" may simply describe the fact that it focuses ionized particles. MOBIUS SUIT The Mobius Suit is a personal powered suit that somewhat resembles a space suit. It was designed by Dr. Ignatio Mobius for use in handling Tiberium for experimentation. Dr. Mobius’s daughter Sydney has since added additional armour and other assault type weaponry to the suit in an effort to transform the suit into an actual combat weapon. Both Sydney and Ignatio use the suit, they are the only people in the world who know how to operate it. IMAGE GALLERY |
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