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The words ''educational'' and ''technology'' are often used in a more restrictive sense: ''educational'' referring to processes for the imparting of knowledge, skill, and judgement in children; ''technology'' referring to High Technology , in particular Information Technology (IT). The particular case of the meaningful use of high-technology to enhance learning in K-12 classrooms and higher education is known as Technology Integration . HISTORY One of the earliest disciplines of educational technology was Instructional Systems Design (ISD). This was used by the United States military during World War II, in order to train large numbers of people more effectively. In a common ISD model, the ADDIE Model , the steps involved are: analysis, design, development, implementation, and evaluation. THEORIES AND PRACTICES The Encyclopedia of Educational Technology places the theories and practices of educational technology into six categories: cognition and learning, analysis, design, development, implementation, and evaluation. Cognition and learning Cognition and learning is about the mechanisms by which people process information. ''See also:'' Active Learning , Andragogy , Bloom's Taxonomy , Cooperative Learning , E-learning , Habituation , Sleep-learning , Metacognition , Overlearning , Operant Conditioning , Situated Learning , Observational Learning , Zone Of Proximal Development Analysis Analysis is the use of processes for gathering basic information needed for the design of a training programme. The results of analysis answer some basic questions: who?, what?, when? and where? ''See also:'' Human Performance Technology Design Design is the use of information gained from analysis to create an outline training programme. ''See also:'' Instructional Systems Design , ADDIE Model , Mind Map , Distance Education , SCORM , Blended Learning , Mnemonic , Project Based Learning , Information Mapping Development Development is the building of an outline training programme into a usable training programme. ''See also:'' Assistive Technology , Educational Animation Implementation Implementation is the actual use of a completed training programme. Success relies heavily on the effectiveness of the trainer. ''See also:'' Concept Map , Technology Integration Evaluation Evaluation is the assessment of the effectiveness of all aspects of training programme development. The results are used to improve the programme. ''See also:'' Computer-adaptive Test , Educational Evaluation , Rubrics (education) , Usability Testing SOCIETIES AND JOURNALS Learned societies concerned with educational technology include:
Journals on the subject of educational technology include:
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