| Dungeon Master's Guide |
Article Index for Dungeon |
Website Links For Dungeon |
Information AboutDungeon Master's Guide |
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The ''Dungeon Master's Guide'' ("'''DMG'''" or "'''DM's Guide'''"; in earlier editions, the '''''Dungeon Masters Guide''''') is a s for the seminal Role-playing Game '' Dungeons & Dragons ''. The ''Dungeon Master's Guide'' contains rules concerning the arbitration and administration of a game, and is intended for use primarily or only by the game's Dungeon Master . It is intended as a companion book to the '' Player's Handbook '', which contains all of the basic rules of gameplay, and the '' Monster Manual '', which is a reference book giving Statistics and characteristics to various Animal s and Monster s. The '' Player's Handbook '', ''Dungeon Master's Guide'' and the '' Monster Manual '' are collectively referred to as the "core rules" of the ''Dungeons & Dragons'' game. While all players, including the Dungeon Master, are expected to have to be able to refer to a copy of the ''Player's Handbook'', only the Dungeon Master is expected to refer to the ''Dungeon Master's Guide'' or ''Monster Manual'' during gameplay. Like other volumes of ''Dungeons & Dragons'' handbooks, the ''Dungeon Master's Guide'' has gone through several versions through the years. The ''Dungeon Master's Guide'' contains scores of tables and charts for figuring damage and resolving encounters in a typical adventure, tables and rules for creating characters, and lists of the various abilities of the different classes of characters. ]] One of the main problems with the original DMG though was the incredibly bad organisation it had. It seemed put together almost in a stream of consciousness and had very poor indexing. Topics that related to each other were sometimes many pages apart. There were also many sections that appeared incomplete or confusing, such as those on unarmed combat or Psionics . Some of these more obscure and esoteric aspects of the game were expanded upon in supplementary publications, such as issues of '' Dragon Magazine '' or rulebooks like the '' Psionics Handbook '' or '' Deities & Demigods ''. One of the most useful features of the guide was the Random Dungeon Generator. The generator allowed, by the rolling of Dice , to generate a dungeon adventure "on the fly." A dungeon complete with Passage ways, Room s, Treasure , monsters and other Encounter s could easily and randomly be constructed as the player progressed. Best of all, it could be used with several people or a single player. This was a useful tool to easily beef up new characters and to allow players to play the game when others weren't available to play. Unfortunately version 3 of the Dungeon Master's Guide no longer carried this generator. For many players, the three core rulebooks were referred to so often that some ; later editions of that screen, and screens produced for later editions, have instead included Character Sheet s and general reference Booklet s. EXTERNAL LINKS OTHER EDITIONS OF THE BOOK |
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