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Drifting refers either to a driving technique utilizing a difference in slip angle between the front and rear tires of a car, also known as ''powersliding'', or to a sport based on the technique; this article deals primarily with the sport. When the rear wheels are slipping at a greater angle than the front wheels, the car is drifting or Oversteering . Intentional use of this technique is sometimes referred to as Opposite Lock . The rear end of the car appears to chase the front end around a turn, the driver utilizes both front tires and the rear tires to control the actual direction of the car. More throttle induces more rear wheel slip angle and the rear of the car wants to overtake the front. The goal is for the driver to achieve steering lock and use the throttle to fine tune the car's angle and direction.


HISTORY

For decades people have used the unique inertial and slip properties of Rear-wheel Drive automobiles for intentional oversteer. This has advantages in motorsports, and can be performed in a rear-wheel drive production car or even truck with little effort.

Many attribute the return of drifting as a competitive sport to mountain-road racers of rural Japan . Informal challenges on back mountain roads (called '' Touge '' (峠), pronounced "toe-gay") eventually evolved into a heavily funded and advertised competitive events, sanctioned by organizations and held on private tracks.

Drifting started out as a racing technique popular in the All Japan Touring Car Championship races over 30 years ago. A motorcycling legend turned driver named Kunimitsu Takahashi was the foremost practitioner of drifting techniques in the 1970's. Takahashi's aggressive drifting skills — he was famous for hitting the apex (the point where the car is closest to the inside of a turn) at high speed and then drifting through the corner, preserving a high rate of speed — earned him several championships and a legion of fans who enjoyed the spectacle of burning tires and perilous speed.

A street racer named Keiichi Tsuchiya became particularly enthralled by Takahashi's drift techniques. Tsuchiya began practicing his drifting skills on the streets, and quickly gained a reputation amongst the "hashiriya" or racing crowd. In 1977, several popular car magazines and tuning garages conspired to produce a video of Tsuchiya's drifting skills on windy mountain roads. The video, called Pluspy, became a cult hit and inspired many of the professional drifting drivers on the circuits today. Tsuchiya earned himself the nickname "Dorikin," which is short for "Drift King" in Japanese.

In 1977 Keiichi began his racing career driving many different cars in amateur racing series events. Racing these underpowered cars was difficult but again a great learning experience. Later Keiichi was picked up to drive the ADVAN sponsored Toyota AE86 Sprinter Trueno (JDM Corolla GT-S). During many races on a downhill corner he would drift the car and carry a better corner speed than his competitors. This technique is what made him the Drift King, not, as most believe, that he was first in the drift scene. In 1988, alongside Option magazine founder Daijiro Inada , he would help to organise one of the first drift events, the event was a success despite very few drivers were capable of drifting then.

Drifting "officially" began in the United States in 1996 with an event at Willow Springs racetrack in California hosted by the magazine Option, but it did not become popular until around 2002, and has since exploded into a massively popular form of motorsport. Japanese drifters are still considered to be at the cutting edge of technique and car development, but their American counterparts are quickly catching up. Many American enthusiasts consider drifting to be an extension of American motorsports such as Dirt Track Racing , however "drifting" in its modern form as a sport unto itself is of Japanese origin.

Many of the techniques used today in drifting were developed by rally drivers competing on dirt, gravel and snow. On such surfaces, the fastest way to take a corner is generally by sliding.


TODAY

Nowadays, drifting has evolved into a competitive sport where drivers compete in rear-wheel drive cars to keep their cars sideways as long as possible. At the top levels of competition, especially the D1 Grand Prix from Japan and others in Australia , the Republic of Ireland , the United Kingdom , and the United States , drivers are able to keep their cars sliding for extended periods of time, often through several turns. Drifting competitions are judged based not on the time it takes to complete a course, but on line, angle, speed, and show factor. Line involves taking the correct line, which is usually announced beforehand by judges. Angle is the angle of a car in a drift, the more the better. Speed is the speed entering a turn, the speed through a turn, and the speed exiting the turn; faster is better. The show factor is based on multiple things, such as the amount of smoke, how close the car is from the wall, and the crowd's reaction. It is based on how "cool" everything looks. Final rounds of competition often include tandem drift runs nicknamed ''tsuiso'' (chase-run) in Japanese, where one car follows another through the course, attempting to keep up with or even pass the car in front. In the tsuiso rounds, it does not matter if the racing line is wrong; it matters who has the most exciting drift. Normally, the leading car usually produces a max-angle, but still closes off the inside a little to prevent passing. The chasing car usually drifts with less angle, but very close to the lead car. But a car does not even have to keep up, and in fact in some cases a car that was left behind on the straight produces a beautiful drift, winning him that round. A spin, Understeer , or collision results in a disqualification of the offending party.

To make judging less ambiguous, the DriftBox has been introduced, which uses GPS to measure the angle, speed and g-force during a run. This takes out the guessing element when it comes to judging the angle and speed of the drift.


CARS

The popular cars seen around the world reflect the local flavors and what is commonly available, but center around light to moderate weight, rear-wheel-drive passenger cars with an emphasis on good handling. Japanese cars are often preferred, due to the sport's Japanese origins, but are not necessarily at an advantage. In Japan, the top drift machines are the Nissan Silvia/180SX , Nissan Skyline (RWD versions), Nissan Fairlady Z , Toyota AE86 Sprinter Trueno and Corolla Levin, Toyota Altezza , Toyota Soarer , Honda S2000 , and Mazda RX-7 . US drift competitions will feature the local versions of all those cars (such as the Nissan 240SX and Toyota Corolla GT-S) as well as American performance cars such as the Ford Mustang , Dodge Viper and Pontiac GTO . Drifters in other parts of the world often adapt their own local favorites, such as the early Ford Escort ( UK and Ireland ), BMW 3 Series (other parts of Europe ), or Volvo 700 Series ( Sweden ).

There is some debate over whether or not front-wheel-drive (FWD) vehicles can drift. By the technical definition (rear wheels slipping at a greater angle than front wheels), they are indeed able to drift. However, many consider FWD vehicles a poor choice for drifting, as the frequent use of the emergency brake (necessary to drift FWD cars) slows them down and makes them harder to control. Also since they use their front tires for both steering and power, the car loses control after a single slide, while RWD cars can drift through consecutive corners. In this way, the definition of drifting is frequently challenged to say that FWD cars cannot "drift," only oversteer. However, some drifters such as Kyle Arai or Keisuke Haketeyama use front wheel drive Honda Civic s to drift, and succeed in doing so, sometimes besting their RWD opponents. Theoretically, FWD cars can drift by simply taking a turn without braking and skid into the turn (on the ice, a FWD accomplishes the same and by debated definition "drifts") and by using manji or lift off techniques (see below) to readjust the car coming out of the turn.

AWD vehicles, such as the Subaru Impreza WRX STi , and Mitsubishi Lancer Evolution drift at a much different angle and are usually induced by power-over. As the front wheels are also driven on an AWD vehicle there is a noticeable lack of counter steer. D1 and other professional competitions do not allow AWD vehicles. As a solution to stop AWD drivers from crying teams remove these training wheels. Vehicles like the Impreza and the Lancer are converted to only use the rear wheels so as to become a RWD car that can compete in drift competitions that prohibit AWD cars.


SPORT

Many parts are available from aftermarket manufacturers that are specifically designed to modify a car for drifting. Almost all competitors take advantage of these products to enhance the suspension, driveline, chassis and body of their cars.

The most important drifting competition in the world is the Autobacs D1 Grand Prix , which originated in the Japan Ebisu South Circuit. Once confined to Japan , the D1 Grand Prix currently holds three points match, the other two in the UK and Malaysia , Also one Japan vs USA exhibition match at Irwindale Speedway in California , and an another three exhibition matches in Las Vegas , Silverstone and Shanghai , China . In the United States , the best known league is Formula D .


DRIFTING TECHNIQUES

There are many different ways to drift a car, including: (NOTE: ABS and TCS should be turned off before attempting to drift. These systems are not made to take into account a driver wanting the car to slide).

  • Braking Drift - This drift is performed by Trail Braking into a corner so that the car can "set" or shift weight to cause the rear wheels to lose Traction , then controlling the drift with proper steering and gas inputs. Having brake bias can be beneficial to the drift depending on the driving style. Usually having bias on rear brakes helps to brake drift.


  • Power Over Drift - This drift performed when entering a corner at full throttle to produce heavy Oversteer through the turn. It is the most typical drifting technique for AWD cars (predominantly RWD). Keiichi Tsuchiya has been regarded as saying he used this technique when he was too scared to drift at certain corners when he was younger. However the chance of this technique leading to a burn-out instead of a drift is possible if executed at a bad angle.


  • Inertia (Feint) Drift - This is done by rocking the car towards the outside of a turn and then using the Inertia of the car to swing it back to the desired drifting line. By going away from the corner, and turning back in hard, you are coming from a much sharper angle. Sometimes the brake will be applied while rocking the car towards the outside to give a better Weight Transfer ; hence creating an even sharper turn. It has been said by many pro drifters that this is one of the hardest techniques to master as it has a high spin-out factor.


  • Lift Off - By letting your foot off of the accelerator while cornering at very high speeds, certain cars with very neutral handling, such as the MX-5 or S14, will begin to slide, simply from the drop in torque and engine braking. This is also attributed to the weight that has been alleviated from the rear of the car, due to rear-end "squat", thus, lowering the traction threshold. The drift is controlled afterwards by steering inputs from the driver and light pedal work.


  • Handbrake/E-Brake Drift - This technique is pretty straightforward; pull the Handbrake to induce rear traction loss and balance drift through steering and throttle play. Some people debate the fact that if using the handbrake creates an actual drift, or just a Power Slide , but ultimately, using the e-brake is no different than any other technique for starting drifts. This is generally the main technique to perform a controlled drift in a FWD vehicle. This is one the first techniques beginners will use as their cars are not powerful enough to lose traction using other techniques. Also this technique is used heavily in drift competitions to drift big corners.


  • Dirt Drop Drift - This is done by dropping the rear tires off the road into the dirt to maintain or gain drift angle without losing power or speed and to set up for the next turn. Only permissible on roads without barriers and lined with dirt or other materials which to lose traction. This is commonly done in WRC rallying.


  • Clutch Kick - This is done by "kicking" the Clutch (pushing in, then out, usually more than one time in a drift for adjustment in a very fast manner) to send a shock through the Powertrain , upsetting the car's balance. It causes the rear wheels to slip and enables the driver to induce oversteer.


  • Choku Dori - This is mainly used after long straightaways to slow the car down and to perform a stunning, high-angled, long drift. The car is thrown into a feint and is swung back the other way at very high speeds, while the driver uses the emergency brake to maintain the car's line and to extend the drift.


  • Manji - This is done on straightaways, when the driver swings the car from side to side across the track. It is mainly used in choreographed drifting such as in events like Big X. Many techniques can be used to initiate this, such as clutch kick and feint.


  • Changing Side Swing - This technique is used extensively in the Japanese D1 competition and is very similar to inertia (Feint) drift. It is often done on the first entry drift corner, which is often a long double apex turn just before a very fast straight-way. If the straight-way before that double apex is of a downhill orientation, the driver keeps driving on side of the track that is closetest to the corner. Then with correct timing in mind, the driver abruptly changes the car onto the other side. This movement has the car momentum to be altered causing the rear wheels to lose traction. The car is in a drift motion right now. Then the drift is carried over into the corner and through it.


  • Dynamic Drift - This technique is similar to the Choku Dori. It employs all forms of the above techniques - and not restricted to only one - in combinations to accomplish the desired drift movement.


  • Taking In - This technique is unique to front wheel drive cars. Enter a curve straight, then cut power and steer around the curve at the same time. The car will change direction quickly, straighten out and accelerate going through the corner. The idea is to use inertia to swing the rears rear around, as those rear tires are not doing anything anyways.''The Technique of Motor Racing'' by Piero Taruffi



AUTOMOBILE CONFIGURATION

The Suspension in a drift car tends to be very tight and unforgiving. Chassis preparation is similar to a Road Racing car. Roll Cages are employed for safety, and to improve the torsional rigidity of the car's frame. Suspension geometry is often altered to improve the car's controllability during a slide. Most cars use an integrated coilover/shock ( MacPherson Strut ) combination called ''shakocho''. This allows for the height of the car to be adjusted. Better shakocho will be what the Japanese call "full-tap." This type of suspension allows the ride height to be adjusted independently of the suspension travel. There is no perfect height setting or spring/shock combo for any car, but each driver will have their own personal preference. Many suspension manufacturers, such as Kei Office, APEX'i, Tein, JIC Magic, and HKS, offer suspension tuned specifically for drifting, allowing many people to enter the sport competitively.

One suspension tuning method, once popular in Japan, is known as "Demon Camber" or ''Oni-kyan'' (鬼カム). It involves setting the suspension with extreme negative Camber . The car is then very easy to slide initially, but stability, grip, and overall ability to control the car are compromised. It has thus fallen out of favor as a serious performance-minded suspension setup. However, many cars built for show (such as those driven by Bōsōzoku ) still use this style of suspension setup for its aggressive look.

Most cars used for drifting will employ a Limited Slip Differential (LSD). A normal, or "open" differential will perform unpredictably when power is applied while the car is in a state of oversteer. The limited-slip unit maintains both drive wheels at or near the same speed, improving the ability of the driver to control the attitude of the car through throttle application. The most popular form of limited slip differential for drifting is the clutch type, in "2-way" form; this is preferred for its consistent and aggressive lockup behavior under all conditions (acceleration and deceleration). Some drift cars will employ a welded differential, where the spider gears are removed or fixed in place such that both driven wheels will always turn the same speed. This makes the car very easy to slide at high speed, but very difficult to operate in low-speed maneuvers; it can also adversely affect driveline longevity.

The Clutch es on drift cars tend to be very tough ceramic brass button or multiple-plate varieties, for durability, as well as to allow rapid "clutch kick" techniques to upset the balance of the car.

The cars quite often have different Tire s on the front and back, and the owner may have quite a few sets. This is because a single afternoon of drifting can destroy a new set of tires. As a rule, good tires go on the front for good steering. On the back, hard-compound tires are used—quite often second-hand ones—as they tend to end up in a cloud of smoke. As a driver gets better, they will most likely want to upgrade the tires used in the rear for a higher grip compound. Although cheap/hard tires are fun purely for their slipperiness and ease of drifting, they quickly become a hindrance for high-speed drifts.

In addition, for the typical "drift car look", relatively narrow tires are often stretched over a wide rim. This is known as a "hipari" tire. For example, 205-50R16 tires may be fitted to an 8" rim, or 215-45R17 to a 9" rim. The driver is essentially still racing on a tire meant for a narrower wheel, but has the "wide look". The stretched sidewalls are also more resistant to flex under cornering loads, which can make an inexpensive High-profile Tire respond more like an expensive high-performance tire.

Engine power does not need to be high, and in fact if a car has too much power, it can be very hard to handle during a drift. Each driver has their own preference, and drift cars can be found with anything from 100bhp (74kW) to 1000bhp (745kW). Typically, engine tuning is oriented towards achieving Linear response rather than maximum power output. Engines also must be equipped with upgraded Cooling Systems . Not only are the engines pushed very hard, creating lots of Heat , but being driven at an angle reduces the airflow through the Radiator . For Turbocharged engines, Intercooler efficiency is similarly reduced.

As drift cars are pushed faster, aerodynamic tuning becomes more important, as well. Rear Spoiler s and Wing s usually are useful only in large, open tracks where the cars develop enough speed to create a need for more downforce. Bodywork is often widened or flared to allow the fitment of larger tires. Airflow to the engine is critical, so the body will be modified with added cooling vents and grilles.


DRIFTING IN POPULAR CULTURE

Because of the showy, spectator-friendly nature of drifting, it has received some exposure in mainstream culture both in Japan and the rest of the world.

  • The Manga series '' Initial D '' by Shuichi Shigeno , later adapted to an Anime and a live-action film, is often many peoples' first exposure to the sport of drifting.

  • The second sequel to '''', is set in a romanticized version of Japan's drift culture.

  • Drifting is also frequently used to add excitement to automotive Advertising . One dramatic example was used in a Japanese commercial for the Isuzu Gemini . Isuzu Gemini "Dancing in Paris" commercial

  • Drift events have been covered by major TV sports networks worldwide, as well as through a regular program on US-based Cable TV network G4techTV .

  • In '' Need For Speed Underground 2 '', players must compete in Drift events to meet game requirements to pass levels. By also adjusting the settings of the car, one can also drift in such games like '' Gran Turismo 4 '' and '' Forza Motorsport ''.

  • Richard Hammond from the British TV program '' Top Gear '' tested the Vauxhall Monaro VX-R (similar to the Pontiac GTO driven by Rhys Millen in US D1 events) and was taught how to drift in the same car by D1 Grand Prix driver Yasuyuki Kazama in the last episode of Season 6. Despite being unable to speak English, Kazama had to teach Hammond by using hand signals. Kazama then took the VX-R and showed Hammond how to drift properly.Top Gear Season 6, Episode 11 August 7th, 2005



LIST OF DRIFTING CHAMPIONSHIPS ALL OVER THE WORLD

Includes the year inauguration and country of origin

D1 Grand Prix - 2000 - Japan

D1 Grand Prix Malaysia

Advan Drift Meeting - Japan

A'pex Cup - Japan

ORC Drift Championship - Japan

BN Sports D1 Drift Championship - Japan

Formula D - 2004 - United States

U.S.Drift - 2002 - United States

Drift Battle - Australia

Drift Nationals - 2003 - Australia

D1NZ - 2003 - New Zealand

Eurodrift Series - UK & Europe

Autoglym Drift Championship (formerly UKD1) - UK- 2002

D1 National Series Great Britain - 2006

Prodrift (formerly D1 IRL) - Eire -

R3 Street Shoot-Out - Malaysia

DM1(DriftMania)-Canada



REFERENCES



SEE ALSO




EXTERNAL LINKS


Sanctioning Bodies



Coverage

  • DriftLive.com Real Time Coverage of Formula D and D1GP in the United States