Information AboutDominaria |
| CATEGORIES ABOUT DOMINARIA | |
| magic: the gathering planes | |
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AERONA Aerona, also known as the Domains, is a continent on the western hemisphere of Dominaria. Six thousand miles east of Terisiare. A handfull of continents surrounded by thousands of islands. Some locations include: Avenant An island north of Benalia, Avenant is almost impossible to approach as it is fiercely protected by an army of female archers and Ballista . It once formed a part of Benalia, but was lost after an insult by an unwise Joryev Clanleader. Others say it was a Ternsev leader who fell in love with an Avenant prince's daughter. She did not take well to her kidnapping, and neither did her father. Avenant is a Matriarchy led by a suzeraine. Avenant's archers are also trained as poets, so that each arrow is guided by a fragment of verse. Benalia Benalia is a militaristic nation in Aerona.The empire lies on the continent Aerona, bordered by the Hurloon Mountains/Red Iron Mountains/Ironclaw Mountains in the east and the Llanowar Forest in the Southeast. It's located east of the Spice Isles, south of Avenant Isle, and north of Andros Bay and the Kb'Briann Highlands. This empire formed after the Ice Age, growing from the ashes of the Sheoltun Empire, equally militaristic and bent on expansion. It controls the Spice Isles and Terisiare. Benalia was founded by Torsten von Ursus. After his years among the Hurloon Minotaurs, he stumbled upon the blighted city of Benfosa which was a perfect place to implement his gathered wisdom and philosophies. He took up the reins of the great Horse Civilization and guided the ancestors of Benalia out of the ruins of the once-great Sheoltun Empire. Torsten chose the name ''Benalia'', which means ''aspiration'', proclaiming its intent to rule the world. Using sometimes-brutal tactics he brought an entire nation into being using nothing more than the force of his will and the brutal charisma of the natural leader. After succeeding in much of his goal, he died at the age of seventy-two, leaving behind the legendary Lost Edict, proclaiming that none of his seven lieutenants would follow him up as sole ruler of Benalia. Benalia City The seaport Benalia is characterized by the Seven Pillars, representing the seven ruling clans (Rosecot, Deniz, Tarmula, Ternsev, Capashen (notable for being the clan of Benalia was the first nation victimized by Tsabo Tavoc's specialized killers. Durkwood Durkwood is a verdant region between Llanowar and Benalia. Foriys Domain of uncertain location. Home to monstrous giants. The Green Lands Home of the Windseeker Centaur. Hammerheim A mountain fortress that stands as a crossroads in the Domains, making whoever controls Hammerheim the very person who controls the flow of trade. Birthplace of Bartel Runeaxe. The Honeyed Sea the sea bordering the 'Green Lands'. Hurloon Hurloon is a mountainous nation north of Llanowar and east of Benalia. The Hurloon Mountains, part of the metal rich Red Iron Mountains, are mostly known for its habitation by hairy tattood Minotaur s. Torsten von Ursus' belief that these minotaurs were more than savage beasts was revolutionary at the time (and still is among the less educated). Von Ursus studied minotaur philosophy in the Hurloon Mountains for several years. Ironclaw Mountains Home to the Ironclaw orcs, goblins and scattered dwarven clans, this relativly mineral rich mountain range forms the northeastern edge of central South Aerona Kb'Briann Highlands Region once controlled by the Order of the Closed Fist. South of Benalia. Keld A warrior nation in the cold north of Aerona, neighbouring Parma. Keld is led by a system of warlords. The Keldons are known as a warloving race and as such have had war campaigns throughout Dominaria. Maraxus of Keld was a renegade Keldon warlord. Led by the Tolarian renegade Gatha, who had transformed the Keldons in living fighting-machines, Keld invaded Jamuura. Skyshroud After the planar overlay, the Skyshroud Forest of Rath ends up in Keld Kush Nation of uncertain location, primarily known for it's festival Estark Estark is the Festival City Llanowar Gigantic lush forest region in South Aerona, southeast of Benalia. It ranges in width from several hundred miles to over a thousand miles at its widest point. This haunted forest is peopled by the Llanowar Elves, fierce beings who are outcasts among elvenkind. The Redwood Treefolk live in the heart of Llanowar. The forest is known to goblins as the Forest of Death. Mirri, a cat-warrior who was trained in magic together with Gerrard lived for a while in the Llanowar Forest. Some scholars claim it is the tremendous size of the forest that has long protected the Llanowar elves, but although it is quite vast indeed, it is not in anyway unique in its size. The elves in Llanowar divide themselves into tribes, or elfhames. There are seven of these elven kingdoms contained within the forest realm. Each elfhame has a distinct populace, territory, leadership and social structure. Although most of them get along with one another, there is occasional strife between them. Since the Ice Age the Llanowar have had to protect their forest from the ravages of outsiders seeking precious firewood. Though they do have some contact with their neighbours, they have done an remarkable job of keeping other peoples and cultures from influencing their home. They maintain a strict belief, grounded in religion, that they must keep some distance from other peoples in order to retain their mystical connection to nature and their forest home. The Llanowar and the Shanodin Dryads share a deep respect and connection despite the tremendous distance (several thousand miles) between their forests. With the help of Freyalise the Llanowar managed to keep their cultures intact throughout even the most difficult of times. This isolationist philosophy is taken to its most extreme by the ''Order of the Steel Leaf'', a select cadre of Llanowar said to have been brought together by the Freyalise herself. The beautiful half-elven planeswalker is considered a goddess by the elves of Llanowar, who are unaware of her heritage. The Steel Leaf are zealous to maintain the purity of Llanowar. Any non-Llanowar entering their territory risks his life. They have even been known to direct their isolationist zeal against other Llanowar. A legendary Llanowar Elf was Lord Magnus. During the Phyrexian all Llanowar rallied around Eladamri's banner and united in his name. Loridalh Loridalh is one of the Llanowar elfhames, with buildings created out of living wood. Hedressel Hedressel is a sacred place in the Llanowar Forest, inhabited by the Llanowar Druids, who are led by Cedrian Pendelhaven Location where the oldest tree of Llanowar stands. Mirtiin A radical xenophobic nation of minotaurs, sister nation of Stahaan Nalathni Home of the Nalathni Dragon Olesia The Olesian are allies of the Nalathni Dragons. They fought together against Mons’ Goblin Raiders (Card: Nalathni Dragon) Oneah An island north of Shanodin. There isn't much known about Oneah. Sometimes Onean scholars, clerics or soldiers are quoted on cards. Orvada Empire A merchant empire rivalling Benalia Parma One of the northern Domains, neighbouring Keld. Home to the Northern Paladins. Red Iron Mountains Metal rich mountains in the Domains. East of Benalia. The Hurloon Mountains form part of the Red Iron Mountains. Savaea Home of the Savaen Elves. Shanodin Shanodin is forrested island in the eastern domains, south of Oneah. Dryads are fairly common within its borders. Sheoltun Former military state in Central Aerona. Its most famed administrator was Tobias Andrion. He was instrumental in establishing the young empire's military dominance over its neighbors. But his true legacy to central Aerona was his successful campaign to eliminate the longstanding organized piracy in the region. Although Sheoltun already held the mainland with an iron grip when Tobias was born, it was not yet established on the islands. He battled the pirates of the Spice Isles over a course of three decades. After his death the might of Sheoltun eventually declined, and it was succeeded by Benalia. Stahaan One of the Domains, a radical xenophobic nation of minotaurs, sister nation of Mirtiin. Notorious for it's crusades Spice Isles Domains west of Benalia. Reigned by pirates before the were conquered by the Sheoltun Empire. Later controlled by Benalia. Sursi A large plateau in southern Aerona, Sursi is home to a race of pegasi. Uthden Land of Trolls Verdura A large beautifull Island in the southern Domains, covered with forests and woodlands. The inhabitants of Verdura, mostly female, originated from all over Dominiaria. The Verduran Enchantresses, competent spellcasters who specialize in enchantement and transformation, live in small inland villages. They have devoted their lives to the avatar of Verdura, a decidly female entity of great power whose true name is known only to those sworn to the Verduran Order. They are sometimes hired as mercenaries, but they come high in price, and are usually paid in land and holdings. Males and those who seek plunder and violence are treated with no respect. The Verduran males live in trading villages at the coast and are forbidden to travel inland upon threat of death. Wrenna Country northeast of the Hurloon Mountains and Benalia. Home to the legendary knights of Jenges and Torsten von Ursus. Ruled by a terrible mage. THE BURNING ISLES A highly volcanic Archipelago north of Jamuraa, the Burning Isles are notorious for their habitation by panther warriors, nightstalkers, embermages and necromancers. A dozen lords, very powerful entities, all claim dominion. Bogardan Among the most volcanic regions on Dominaria, the creatures and tribes that inhabit Bogardan are as volatile as the land itself. Many embermages hail from Bogardan. Bogardan once was at war with the hellish demesne of Urborg, controlled by the lich Nevinyrral. In contrast to Urborg's jungles, Bogardan is predominantly arid and riddled with vulcanoes. The air is often choked with cinders and the night sky glows a dull red. Most of Bogardan's settlements are beside the meager rivers that flow through two canyons across the land. Many of the cultures are primitive, enthusiasticly sacrificing both kin and strangers to the vulcanoes they perceive to be gods. Bogardan is the second most powerful site of red mana on Dominiaria (Shiv being the first). Several portals to the plane of Wildfire exist, but the Emberwilde Order has made no move into Bogardan for fear of insulting the powerful entities that reside in its depths. While these entities remain unidentified, it is believed they influence Bogardan's burgeoning population of canines, from the proverbial ''Beast'' to Lava Hounds to dozens more mundane and magical species. Urborg A large tropical and particularly marshy isle and its satelites. Urborg is known for being one of the regions with the most concentrated amounts of Black mana on Dominaria. Urborg's more powerful witches and Necromancers are constantly in a power struggle of control over the island. Some of the most famous denizens of Urborg are the Lich Nevinyrral, Gwendlyn Di Corci, Lord Windgrace, Kaervek, Gallowbraid, Morinfen and Crovax. Crosis, ''the Purger'' is the primeval Dragon from Urborg. Legend has it that Urborg was once only the name of a city upon the isle. This hellish demesne was controlled by the lich Nevinyrral, who was at war with Bogardan. Little is known of the war, as it predates the Ice Age, but legend states that Nevinyrral was outmaneuvred and the city of Urborg was swallowed by a volcano that tore up from the ground directly beneath it. Nevinyrral's last act was to use his famous disk to deny his enemies any of the magical trove that might survive the flames. Modern Urborg is ruled by several horrors, many claiming to be Nevinyrral's undying lieutenants. Each one asserts that the site of of the original city exists within its borders, and this ancient contention has split the land in many factions. The Breathstealers are an ancient cult of fanatical religious assassins from Urborg. Known for their ability to kill with complete accuracy and utter silence. After the end of the Jamuuran war, the Breathstealers have been insinuating themselves into Suq'Atan society. Only the Breathstealers guild is said to possess both the knowledge and the desire to summon the dreaded ''Spirit of the Night''. They worship this Spirit. It is the ultimate honor for a Breathstealer to sacrifice himself to become a part of the Spirit of the Night made manifest. They can work minor magics, including controlling certain creatures. Urborg was a major battlefield during the was transplanted to Urborg during the Rathi Planar Overlay . STEEL The third of the three islands that make up the archipelago. It was once completely taken over by phyrexian machines. CALIMAN Caliman is an island far to the south in Dominiaria. It is the setting for ''Portal Second Age''. Most of the civilized races use both magic and technology. Caliman is the only place on Dominiaria where handguns have been invented and in use. Alaborn Alaborn is a highly advanced human kingdom on Caliman’s southern plains. The capital is Trokin, a town famous for its festival. Alaborn's peacefull existence came to an end when they encountered the goblins of the mountains. They also battle the swamp queen Tojira. The Talas The ''Talas'' are the merchants and pirates from the west of Caliman. They dominate the seas and islands, and control some timber towns and port towns. They harvest featherwood from the elven forests Norwood Norwood is the elven forest that covers much of the north part of Calimas. Dakmor Dakmor is a ruined Thran city that is hidden in the salt marshes. Home of the swamp queen Tojira. CORONDOR Corondor is a continent a few thousand miles east of the Domains, bordered by the Golthonorian Sea. It was the setting of the Planeswalker War storyline, which is told in the comics (''The Shadow Mage'') and the arcade-style computer game by Acclaim . A Planeswalker named Ravidel uses an artifact known as the Mox Beacon to lure other planeswalkers to Corondor. He traps them there and forces them to battle until they were weak enough to be killed individually. There were six planeswalkers - three Conquerors, who wanted to take over Corondor for themselves (one of them is Sandruu), and three Defenders, who defended the land from the Conquerors. In the wake of that warCorondor has fallen on hard times . Corondor was also the homeland of the wizard Mangara Minorad Minorad was a city in the northeast of the continent of Corondor. Refuge for survivors after the Ice Age and the breaking up of Terisiare. It became a centre of learning. In the year 1 (according to the mages of Minorad), inspired by the teachings of Taysir of Rabiah, there was a summit of mages and planeswalkers who swore to protect the world and it's inhabitants. Participants were: Emberec the ashen warlord, Liana of Minorad, Kristina of the Woods, Altair of Coloni and Grenfell of Golthonor. The Summit was disturbed by the Wargod Ravidel who threatened to destroy the world with the Golgothian Sylex. As the leader Kristina surrendered, Emberec immediately left. After the Mages promised not to interfere with Ravidel they were banned from Minorad, so that the city could go on undisturbed for almost 1300 years. Exactly 1276 years later Ravidel broke his promise, he returned and destroyed the city and western Corondor in search for the moxes which would help him to recall his master Taysir . (comics) Arathoxia City in southwest Corondor, destroyed by Ravidel Golthonor Region on the coast of Corondor. Famous for its sandseas and salt-marshes. Home of Grenfell and Embereck. The Rift In The Rift of Golthonor stand monoliths which are used for Duels of Planeswalker s. One of these is the monolith of Piru, named after a Legendary Elder Dragon. Hamath City on the border of the Plains of Urlan on the western side of the Tenamis River. Reigned by the Guides and the seeress Kadesha Plains of Coloni Home of Altair Plains of Urlan Stonehaven Region in western Corondor, ruled by Ravidel. Ephren City in Stonehaven. Birthplace of Jared Carthalion. Location of Ravidel's castle and the first battle between Jared and Ravidel. Salt Marshes Khone Keep Home to a House of Rulers that included Sol'Kanar the Swamp King and Geyadrone Dihara White Woods of Casindral Region in Corondor. Refuge for the Quirion Elves. Here Mangara won the loyalty of the Quirion. CORUNDIS Island-kingdom in the Golthonorian Sea, near Corondor. Grenfell was adviser of it's queen. (Comics) Telemar City of bridges, between Golthonor and the Islands of Corundis. Birthplace of Gwendolynn. ETLAN SHIIS A Vodalian merfolk colony in the sea west of the Domains. The name means ''Freedom's Warmth'' in Vodalian tongue, but became corrupted into Atlantis by the sea-faring human merchants they traded with. The lowly artisan caste had once been treated well within Vodalian society, but as Vodalia turned its eye towards imperial conquest, military and political skills became more important than sheer craftsmanship. Unappreciated and discriminated against, the artisan class sought and was granted the right to start a new colony that, by mutual agreement, would be located far away from the Imperial government that was oppressing them. JAMURAA Jamuraa is an returned to this setting. The northwest of the huge continent of Jamuura is occupied by three rivaling nations: Zhalfir, Femeref and the Suq'Ata Empire. After he settled on Jamuura, the wizard Mangara created an peace agreement between the nations. When Femeref and Zhalfir could not agree on a border, Mangara created a buffer zone near the Unyaro jungle. To police this zone, he summoned a large contingent of Quirion elves. The creating of peace with Suq'Ata was trickier but resulted eventually in a trade agreement. Within a century ''Mangara's Harmony'' created a new age of enlightment. Zhalfir, Femeref, Suq-Ata reunited against Kaervek after the vanishing of Mangara. During ''Kaervek's war'' the country was plundered by Kaervek's troops, and plagued by the Nightstalkers of Urborg. At last the three nations met at a great council. United against a common foe, they flatly defied Kaervek, stating they would pay him no fealty. The entire Femeref grand assembly, the Council of Voices, was then slaughtered by a terryfing entity known as the ''Spirit of the Night''. After that Asmira was left in charge. After an attack by Keld, the Planeswalker Teferi phased out the entire continent of Jamuraa and a large part of Shiv to secure them against Yawgmoth's invasion of Dominaria. Zhalfir Zhalfir is a militaristic Kingdom. The planeswalker Teferi, who was a student at Urza's Tolarian Academy, was once a court mage in Zhalfir. He organised the Zhalfiran guilds: Shadow, Shaper, Granger, Armorer and Civic. The nation of Zhalfir was mainly red and warlike, as personified by the Knightly Order of Askari. Uuserk Marshes Swamp at the fringe of Zhalfir (''Usiku - night''). The marsh is crossed by the Uuserk Trail, which was closed after the deaths of a troupe of scouts. After Kaervek's defeat at Teferi's Isle he fled into these marshes. Aku City of Hidden Graves and Lost Kings. A vast floating city controlled by the Shaper and Shadow Guilds of Zhalfir. The guilds had created Aku, lying within the Uuserk marshes, as a portable tomb for Zhalfir’s nobility. It is reigned by the Femeref vampire Shauku and her mundungu (wizards). Kiingal Port-city (''Kiingilio – admission'') Kipamu Zhalfirin capital. Here Asmira the Prophet, Rashida Scalebane, Sidar Jabari, and Hakim Loreweaver met to start the rescue of Mangara. The Kipamu League which defended Jamuura against the Keldons was named after this city. Mtenda plains Zhalfir's breadbasket; the plains where their crops are grown (''Mtinda - buttermilk''). These Plains, around Rashida Scalebane’s hometown, are also known as the Mtenda Wilds. They are home to many cattle herders, as well as dangerous griffins, lions, rhinos and insects. Tefemburu City where Jabari led the survivors of Ufunguo. After Kaervek attacked this city as well, the guildmages decided to leave Tefemburu magically trapped. Unaware of the evacuation, the armies of Kaervek charged into the city. The trap sprang - a sphere of crackling energy enclosed Tefemburu and exploded, destroying both the city and Kaervek’s armies. Ufunguo Border-city (''key''). Kaervek's attack on Ufunguouk crippled the city; only the martyrdom of Sidar Mwigo and her troops allowed the citizens to escape. Femeref Strong religious state. Centuries ago, when the land was ruled entirely by Zhalfir, an internal religious dispute led the church to secede. They had objections to the Shadow Guild's treatment of the dead. The church created its own province called Femeref (''Fethe - judgement''). In time, Femeref grew apart from Zhalfir, aided by the discovery of rich gold deposits.Eventually, tales of the mineral wealth within Femeref's deep mountains spread to the Suq'Ata empire. The empire annexed the lands bordering Zhalfir and began to mine the mountains, pushing the dwarven residents into Femeref. The leaders of Femeref happily accepted the new refugees, as their skills would increase Femeref's gold yield substantially. Terorq A mining-city (''Teruworq'' – ''good gold'') Nyomba City (''Nyumba - home''). Hometown of the sorcerer Waffa Tulumai City (''Tumai - hope'') Suq'Ata Suq'Ata is is a nation of arabic traders, led by a royal house. The name is derived from ''Suq'' meaning ''market''. The Suq'Ata originally came from the plane of Rabiah . They settled and built cities reminiscent of their distant home. They began to build a trading empire, and soon had caravans traversing the huge continent of Jamuura in search of valuables and profit. They annexed the mountains of Femeref bordering Zhalfir after hearing tales of mineral wealth deep within the mountains. While this mercantile society was well-versed in spells, treasure and artifice, with them came also one of the oldest arts on Rabiah- The Way of the Assassin. Within the modern cities of Suq'Ata there exists a network of secret guilds wholly devoted to murder. Using spells of summoning, fear and mind-numbing cold, the assassins of Suq'Ata seek not to defeat their opponents outright, but to poison them over time in a variety of insidious ways. After the end of the Jamuuran war, Suq'Ata appeared to be unchanged, except for the remaining presence of the Breathstealers. These Urborg assassins are insinuating themselves into Suq'Atan society, and although silent, these killers may be an even greater danger to the noble Suq'Atan than Kaervek's armies. This is made manifest by the murder of Qhattib, Vizier of Amiquat which freed the way for the brute Telim'Tor to succeed the Pasha. Afiya The ''Afiya Grove'' was a famous Oasis in the desert (''Afiya - Health'') Amiqat Amiquat was the capital of Suq'Ata, situated on the coast of Jamuura. It was ruled by the Pasha of Suq'ata and his vizier Qhattib. (''Amiq - deep'': the city in the heart of the land) Harqkur Desert-city (''Harq - burn'') Minarbirr Frontier-city (''Minaebbih – alarm'') Wayraqa A merchant-city (''Waraqa - bank note'') Arboria A pine forest. Arboria is inhabited by pinefolk. Daraja plains A neutral zone between Zhalfir and Suq'Ata. Efrava An oasis in the Sukurvian desert and home to a tribe of Cat Warriors. Location of a famous battle fought by Jedit Ojanen and the Robaran Mercenaries. Ekundu Mountains A mountain range. The name is derived from the word ''Red''. These mountains on Jamuura are fabled for their griffins and cyclopses. the Great Desert The desert of Jamuura. Home of the Viashino and their dragons after they left Shiv. the Karoo The savannah of Jamuura Kukemsa A sea heated by nearby volcanoes. (''Kuchemsa - boiling''). Notorious for its pirates Matopi A muddy region, notorious for its golems Mwonvuli Jungle Name of a jungle where it rains constantly. The name is derived from word for ''umbrella''. Home of Jolrael and location of the Amber Prison. It is crossed by the Mwonvuli River. The end of this river, the '''Mwonvuli Delta''', was the meetingplace of Mangara and Kaervek. Sacred Mesa Home of Pegasus' Mungha A region notorious for its Wurms () Salamzuri Elven city (''Salama – peace, Zuri – beautiful'') Talruum Nation of Minotaurs Teferi’s Isle Secluded secret island off the coast of Jamuura, phasing in and out of time. Teremko A Mountain range. Derived from word meaning ''steep grade'' Uktabi Jungle Jungle, famous for its Faeries, Wildcats, Orangutans and Efreets Unyaro Jungle When Femeref and Zhalfir could not agree on a border, Mangara created a buffer zone near the Unyaro jungle. To police this zone, he summoned a large contingent of Quirion elves. Unyaro Plains Plains, famous for their griffins, bees and raging spirits ''Unyaro - foot'' (relating to its position and flatness) Vintara Forest it welcomes its enemies with a crushing embrace. () Yavimaya Forest Mountainous Forest, home to the gorilla tribes. Refuge for the Fyndhorn elves after the Ice Age. By then grown into a single sapient mind, driving out its old and new inhabitants. The elves and gorillas united to overcome the forest's native hostility The Yavimaya River runs through the '''Yavimaya Valley'''. When Urza journeyed to Yavimaya to enlist its aid against the Phyrexians, Yavimaya and many of its denizens remembered Urza's role in decimating Argoth. Urza was then taken captive by the forest's emissary, Multani. For a time Urza's consciousness merged with Yavimaya's. Rith, ''the Awakener'' is the Primeval Dragon of Yavimaya. During the Phyrexian invasian of Dominaria Multani transplanted Yavimaya to Urborg's edge. OTARIA Otaria is a continent about the size of is set in Otaria up to the ''Scourge'' expansion. The main organizations on Otaria are The Order, The Mer Empire, the Cabal, the Pardic Barbarians, and the Krosan Forest. Daru Plains The Daru Plains are the plains where the Order nomads and refugees from after the Mirari's destructive wake traverse and live. Mer Empire The Mer Empire is the empire that rules the oceans around Otaria. They are led by creatures called Cephalids , who are like intelligent squids who can be powerful magic users. The most prominent figure (in the books) from the Mer Empire is the outcast merfolk Laquatus. He is the Mer ambassador on the continent. Throughout the books, he attempts to gain control of the Mirari, and is constantly having his plans thwarted by his emperor, Aboshan, and Kamahl, the barbarian. He finally meets his end with Kamahl's sword, which is imbued with power from the Mirari. Krosan Forest Pardic Mountains SARPADIA Sarpadia is a small continent south of the equator of Dominiaria, and once the location of five developed empires, which fell after the disastrous climatic changes in the wake of the ''Brother's War''. It was the setting of the Fallen Empires set and is the home of Planeswalker Tevesh Szat , Doom of Fools. A few contempory scholars claim to have visited the continent, and they talk of monstrosities ruling over inhuman kingdoms (Card: Brassclaw Orcs 5th). The sages of New Argive have yet to pluck up the courage to mount a full expedition. Citadel of the Ebon Hand The black Sarpadian Empire. Cult in the western swamps of Icatia, founded by Tourach, worshipping the Dark Judge/Ebon Praeter/Ebon Hand. There are intriguing similarities between the Order and Icatia's Leitbur religion, suggesting the two had a common origin. Tourach's power was such that his followers deified him after his death. Demonstrating their devotion with grisly rituals, many initiates sacraficed a hand to become full members of the Order. Non-human races could also be initiates. Endrek Sahr bred the Thrulls for the Order. In the end these started the Thrull Rebellion under the leadership of the Thrull Wizards and Champions. The Order's counter-insurgency under the leadership of Jherana Rure had no effect. In the end the thrulls destroyed both the Order of the Ebon Hand and Icatia. Achtep Keep Achtep Keep is the capital of the Order of the Ebon Hand Tourach's Gate Dwarven Cities of the Crimson Peaks Red Empire of walled city-states. Its real name is sadly lost. It was overrun by Orcs and goblins, and the first Empire to fall. Gurn Keep One of the Dwarven Cities Havenwood The green Forest Empire, dotted with villages and fortresses. The Elves never had a standing army, when battle came, they pressed Hunters, Scouts and Farmers into a surprisingly effective army. Havenwood was destroyed by Thallids and Homarids Icatia The white empire, ruled by king Henry Joseph I. The strongest and most advanced empire of Sarpadia, with a banking system and chosen leaders. Icarians worship the Hand of Justice. Threatened from the inside by the zealot Farrell, but at last destroyed by the Thrulls, Orcs and Goblins. Windenby Capital of Icata Montford Icatian Bordertown, location of a battle lost by the orcs Trokair Icatian city destroyed by the Thrulls, Vodalia The blue empire. Vodalia was a large military regime centered in the ocean around Sarpadia. The Vodalian social structure was extremely hierarchical. When they began to notice its waters becoming cooler with each passing year, the Royal Mages were able to determine that the world had suffered a great injury during the ''Brother's War'', and that the world was sliding into a period of lasting cold. At the same time the Vodalian Empire was eroded by continual assaults by the Homarids. With the death of their Emperor, the cooling of their environment, and the constant threat of the Homarids, the demoralized and exhausted survivors, led by Empress Galina III, began to evacuate Vodalia for the colony Etlan Shiis. Dromar, ''the Banisher'' is the Primeval Dragon from Vodalia. SHIV Homeland of the Viashino and the Shivan Dragon. It lies on the northeastern part of the string of continents of which Jamuura also forms a part. An inhospitable volcanic landmass, Shiv sits in an deep-ocean Ring Of Fire which fuels the coastal waters to near boiling point. Only the Viashino know the secrets of how to navigate these inhospitable waters, much to the ire of the Shivans. Shiv is the most powerful source of red mana on Dominiaria. The Planeswalker Teferi phased out a large part of Shiv to secure it against Yawgmoth's invasion of Dominaria. Shiv was also the location where Urza discovered the mana rig, a huge installation which could manufacture powerstones. With the help of the viashino and goblins this enabled him to create the ''Legacy''. Darigaaz, ''the Igniter'' was the primeval dragon of Shiv. TERISIARE Terisiare is a large continent. It is seen in several different times stretching several thousand years, with differing politics each time. Throughout Dominarian History, several important nations were located on Terisiare, such as the Thran Empire, Argive and Kjeldor. See Terisiare . TOLARIA Tolaria is an legendary Island, home to Hanna, Barrin and Ertai. Most people think of Tolaria as a myth- a land of great wealth that was lost to an unknown curse that covered the island in terrible, devouring mists. For centuries sailors have told the tales of that land, of people who entered the isle's interior only to return weeks later without any knowledge of the time that had passed ... or worse still, of people gone for hours but aged years. Lotus Vale At the very heart of Tolaria lies the mysterious Lotus Vale, where grow the powerful Black Lotus blossoms. It is guarded by an anonymous order of wizards led by Barrin. Pendrell Vale Known for its Tabernacle , mists and drakes the Tolarian Academy Founded by Urza in order to learn to travel back in time to meet the Thran. Staffed with the best and brightest mages he could find. At the same time he issued an island-wide ban on adult visitors. Urza guided all manner of time-travel experiments, ultimately resulting in disastrous explosion which flooded the entire island with temporal distortions. Barely half the academy's population survived. However, the academy was rebuilt and continued to teach and train. LEGENDARY LOCATIONS Some locations are only known from Legends , Myths and Folktales . It is unknown when and where they existed. Aerath Aerathi children who show promise are left to survive for a year in the wilderness. Those who return are shown the way of the Berserker. Akron Famous for its legionnaires Caverns of Despair Craw Home of Wurms and Giants Crookshank Infested by kobolds Eberyn Region ruled by the Eberyn Militia of Sir Shandlar El-Abar The site of a castle that was destroyed by dwarves, owned by a man called Najib Gal-Shan Location of a famous battle Karakas A country reigned by peace. Ruled by Angus MacKenzie. Kry known for its shields Osai Known for its vultures Quarum Plains Region plagued by Trench Gnomes Radjan Known for its spirits Rainbow Vale In the feudal days of Icatia, finding the Vale was often the goal of Knights' quests Seafarers' Quay Shelk Known for the Shelkin Brownies Shimia Known for the Shimian Nightstalkers THE MOONS OF DOMINARIA There are two moons in the sky of Dominiaria (Cards: Seeds of Innocense, Gravebane, Mirage Swamp, Everglades, Bad Moon, Mistmoon Griffin, Morinfen). The Mist Moon The big moon is called the Mist Moon because it is constantly shrouded in the mists of its murky atmosphere. There are griffins living on this moon. The Null Moon The small moon is called the Glimmer Moon or Null Moon. This is an artificial satellite, its builders unknown, but believed to have existed long before the Brother's War. On this moon the planes frequently meet. During the Rathi Invasion, Gerrard Capashen used the white mana contained within the Null Moon to shoot down Yawgmoth . |
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