Information AboutDirectplay |
| CATEGORIES ABOUT DIRECTPLAY | |
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DirectPlay was traditionally one of the components of DirectX that received less attention, but for DirectX version 8 it received a major overhaul and became a stable, effective and relatively lightweight networking library. However, as part of Microsoft's unveiling of XNA in 2004 , Microsoft revealed that DirectPlay would be Deprecated in favor of Xbox Live technology already available on Xbox and being ported for use on Windows PCs . DirectPlay will be supported in DirectX DLLs for the lifetime of Microsoft Windows XP, but from the summer of 2004 the headers and libraries - vital components if developers wanted to develop new programs that utilize the technology - were absent. DirectPlay, as the rest of DirectX, runs in COM and it is accessed through COM (Component Object Model) Interface s. Per default DirectPlay uses Multi-threaded programming techniques and requires careful thought to avoid the usual threading issues. Since DirectX version 9, this issue can be alleviated at the expense of efficiency. INTERFACES
NETWORKING MODEL Under the hood, DirectPlay is built on the User Datagram Protocol (UDP) to allow it speedy communication with other DirectPlay applications. DirectPlay sits on layer 4 and 5 of the OSI Model .
EXTERNAL LINKS
Some alternative libraries which serve the same purpose as DirectPlay |
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