| Deuteros |
Articles about Deuteros |
Information AboutDeuteros |
| CATEGORIES ABOUT DEUTEROS | |
| 1991 video games | |
| activision games | |
| amiga games | |
| atari st games | |
| cancelled pc games | |
''Deuteros: The Next Millennium'' is the sequel to the Sci-fi Strategy Video Game '' Millennium 2.2 '', published by Activision for the Amiga and Atari ST . The game was designed and written by Ian Bird with graphics by Jai Redman and music by Matt Bates. The game is set some 800 years after ''Millennium'', to a time where mankind has won the struggle to make the Earth habitable again but lost its spacefaring capabilities, which it's now seeking to regain. While the game shares themes of space exploration and resource gathering - plus some elements of its interface - with its predecessor, the two are highly different in gameplay. ''Deuteros'' has been noted for its uncanny sense of timing in introducing new technologies that ease and automate tasks as they become trite, a graphics style somewhat similar to the works of H.R. Giger and a high difficulty level, whereas in ''Millennium'' losing was next to impossible. The object of ''Deuteros'' to mine and manage resources, explore the Solar System and beyond, and rid the galaxy of the evil Methanoids . Even if that game was obviously eagerly awaited by ''Millennium 2.2'' fans, they soon started to realise that ''Deuteros'' was not "finished"... Reccurent bugs causing hang-ons, buggy save system, and - most of all - an unfinished game plot. In ''Millennium 2.2'', there was a start and an end to the game. In ''Deuteros'', the first part of the game is quite addictive, it's hard to get rid of the Methanoids in the Solar System ... But then, when you discover the technology to colonize distant stars, it becomes obvious that the gameplay is exactly the same as in the solar system. No new technology, no new challenges... If you can beat the mean E.Ts around the Sun , it's no problem to do it around Alpha Centauri ... And the game doesn't really offer an end: you have to collect 8 parts of a mysterious machine, as asked by a mysterious race that sends enigmatic messages to you. But when you have the whole thing put together, the game ends in a kind of mini video clip, that is three picture-slots with icons and pictures of in-game ware changing every 3 seconds...and the main music of the game... Ian Bird, the author of this game, confirmed the existence of a PC port of Deuteros but unfortunately the source code was lost in a hard disk crash and any chance of releasing the game to the community died with the disk. EXTERNAL LINKS
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