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title = Day of Defeat
''Day of Defeat'' ('''DoD''') is a popular team-based Multiplayer World War II First-person Shooter Computer Game that immerses players into a 3D Simulated Virtual Reality of the European Theatre Of World War II . The game's graphics and sounds have been influenced by the movie '' Saving Private Ryan '' and use some of the movie's actual Soundtrack s. GAMEPLAY ''Day of Defeat'' is a 3D or The Axis Powers . The goal is to complete various mission objectives. Players choose which side they will fight on and what Character Class their soldier will be. There are unique soldier classes for the Allies ( United States and United Kingdom ) and the Axis ( Nazi Germany ). Class determines which Weapons the player will carry, and what they will look like. A round begins with two opposing teams starting simultaneously in their respective Spawn area of a map. A round ends when one team accomplishes all of its objectives. Player Casualties become reinforcements which are supplied according to a timer. The reinforcements originate at spawn and can be composed of anywhere from 1 soldier to the entire team. The reinforcement timer is usually between 10-20 seconds, but this time may vary from server to server. Like other Half-Life mods, ''Day of Defeat'' tracks each player's accomplishment of team objectives, how many enemies each player has killed and how many times each player has died. The game also tallies these statistics for the entire team, this reflects the team's score which is primarily based on objectives. After many rounds, the game ends when a set time limit expires, and the team with the most objectives achieved is the winning team regardless of kills or casualties, except in the case where both teams have not achieved any objectives or are tied in the objective score. The scoreboard is displayed and the game is restarted, usually with another map. There really is no "The End" to Day of Defeat. MAP OBJECTIVES Day of defeat maps do not always require that both teams have the same objectives. Some of the more popular maps have different objectives for both teams.
Players can capture a flag by standing near the flag for a certain amount of time. Certain flags require more than 1 player for capture. Flags are presented as either uncaptured (Grey), Axis ('''Red''') or Allies ('''Green'''). Certain maps (''dod_charlie'') do not allow a captured flag to be recaptured by the defending team.
Players destroy a target by first planting a bomb at the target. The bomb is obtained from the spawn area. This bomb can also be picked up from the body of dead comrades. To plant the bomb, the player has to just stand within the designated bomb area. Bombs once planted cannot be defused and will detonate in a sizeable explosion.
This is a variation of the capture the flag. Instead of a flag, a target (''truck, airplane, or building'') can be captured. HISTORY Version history (incomplete)
''DoD'' began as a '' 26, 2005 . With the initial release of the game (when you could only be Support Infantry, Sergeant , Rifleman or Sniper ), choosing a class determined your Speed . Rifleman moved the fastest and Support Infantry moved the slowest. Sergeant s moved at a medium pace. This was considered highly unrealistic, for if the developers were basing speed on Weight of weaponry (which was a common assumption before Beta 2.0 came out), the Non-commissioned Officer s (NCOs) of both sides ( American Master Sergeant and German Unteroffizier , equivalent to the American Army rank of Corporal) would have to move at a different speed, since the Thompson Submachine Gun is heavier than the MP40 , and the Browning Automatic Rifle (BAR) is far heavier than the German Sturmgewehr 44 (MP44). With the release of Beta 2.0, people saw the expansion of character classes and the speed differential was eliminated. This version added the Allied Staff Sergeant who carried an M1 Carbine . The Germans now could use two versions of the both powerful and deafening FG 42 Fallschirmjäger weapons (one with a bipod and one with a scope) and the Sniper Rifle from the Beta 1.0 versions (the Gewehr 43 ) was replaced with the deemed "more fair" Karabiner 98k . The Gewehr could now be selected as a class, to compete with the semi-automatic Garand rifle the Allies used. Furthermore both sides now received machineguns (.30 Caliber for the Allies, and the MG34 and MG42 models for the Axis), which added a new tactical element to the game. Also, so called head-bobbing or gun-sway was introduced, so players could not just point and shoot while moving, but now had to stand still for improved accuracy. Gun kick was also introduced, and kneeling and lying down alleviated this and made a player's shot more accurate. Also, Bipod s were introduced to the lighter Machine Gun s ( BAR and FG 42 ). The British were not in the game at this time. Beta 3.0 added the Allied Sergeant , who carried a M3 Grease Gun , as well as the para gameplay mode which was similar to Counter-Strike in that players did not respawn until the end of the round. This mode was eliminated in version 1.0. Unfortunately for some, the release 1.0 included quite a few new features partly vanquishing some of the old veterans but on the other hand inviting new players to the game (mainly from Counter-Strike). The game was made less realistic, in theory this was supposed to make the game more enjoyable for new players. Practically this meant making friendly-fire non-default, adding an on-screen map where you could see your allies and thrown grenades, and a Battlefield-style flag hanging over the head of friends and foes for indentification as well as a message, spoken by a dog wearing a helmet, in the same vein as the despised 'MS word Paper Clip'. One of the main things that upset the old community is that bleeding was removed, because it was thought it would be to hard for new players to understand the concept of pressing the bandage key. A lot of older players were also turned away by the new graphical style of DoD, maps used pastel colours, 'Night time maps' were removed as well as moodier atmospheric maps like Koln and Thunder. 1.0 also included auto-reload (which until the old community asked, was always on and could not be turned off), some new maps and major modifications to some old maps (eg. Anzio). At first old players felt that the 'garand' had been made weaker, adding an axis bias to the game. It was later learned that the hitboxes had issues which caused a lot of shots to register as hitting different body parts and doing less damage. WEAPONS : "The rifle that won the war."'']] ''Day of Defeat'' features historical weaponry used in World War II: M1 Garand , M1 Carbine , Thompson Submachine Gun , M3 Grease Gun , Springfield 1903 Rifle , Browning Automatic Rifle , .30 Caliber Machine Gun , Bazooka , Karabiner 98k , Karabiner 43 , MP40 , Sturmgewehr 44 , FG 42 , MG34 , MG42 , Panzerschreck , Lee-Enfield , Sten , Bren , and the PIAT . Soldier class determines which weapons the player will initially be using. Each player carries a pistol (U.S. M1911 , German Luger , British Webley Revolver ) and a knife or German "spade" and a limited amount of ammunition. Each player also carries 0-2 grenades (American Frag Grenade , German Model 24 Grenade ("stick grenade"), British Mills Bomb ). .]] Players may also drop their main weapon in order to pick up those left by dead soldiers or discarded by other players, thus Allied players can wield Axis guns and vice versa. CONTROLS Along with the standard movement controls of any First-person Shooter game, day of defeat has a few extra buttons.
Holding the sprint button is used to make a quick dash. The player will lose stamina during the sprint. If there is no more stamina, the player stops sprinting and moves slowly. The player can stop sprinting at anytime by releasing the sprint button.
A player can go prone by pressing the prone button. A proned player will have increased accuracy and lower recoil while firing his weapon. Certain weapons can also be deployed by right-clicking. Players can stand up by pressing the prone button while proned. (default z)
There are 2 drop ammo buttons. 1 button drops ammo for the same class as the player. The other drops a box of ammunition's for the mg34 or mg42 class. The other player can pick up the ammo by walking over it. In the latest version this has been changed to one button and the ammunition dropped is usable by any class on your team.
If bleeding, the player must bandage himself to prevent death. Bleeding normally occurs if the player survives an attack which causes near fatal damage. This feature was removed after Day of Defeat left the betas, although a medic class was proposed. MAPS Day of Defeat Maps ''Day of Defeat'' maps muster scenarios of historical World War II battles requiring teams to control territory and complete objectives. Territorial control scenarios require the players to capture flags at important choke points throughout the map. Objective-based maps take players into battle for mission targets, such as a Bridge or German Nebelwerfer ( Artillery ) or any other various tactical targets. To achieve most tasks requires the players to use TNT charges at the objective. The many different possible objectives types include "clandistine missions", such as obtaining secret documents and returning them to headquarters. Official DoD maps included with the game encompass scenes such as the infamous battle at Omaha Beach (dod_charlie), streetfighting in the Italian city of Salerno during Operation Avalanche (dod_avalanche), and a Glider mission where the American 101st Airborne lands in a WACO Glider and has to destroy such objectives as a Radio Antenna and Flak 88 Mm Gun anti-aircraft gun (dod_glider). Custom DoD maps available for download are also frequently constructed and remodeled by independent designers thus creating battles with unlimited missions for players to experience. Several servers specialize in Counter-Strike maps. Day of Defeat maps offer the player the ability to blast through certain parts of the map to gain entry into new sections. This offers a twist to normal map strategies. The sections are normally marked with a crack in the wall, which can be opened by either planting a bomb or by shooting a bazooka shell at it. DAY OF DEFEAT: SOURCE See Also: Day of Defeat: Source The next version of the game, ''Day of Defeat: Source'', an update of ''DoD'' using the Source Engine used for '' Half-Life 2 '', was released on September 26, 2005. Unlike previous releases of ''DoD'', the game was only available as part of ''Half-Life 2'' bundles available on Steam. It makes significant changes to ''Day of Defeat'''s gameplay dynamics. ''Day of Defeat: Source'' was temporarily available for free download and evaluation from February 11-12, 2006. BOTS Although ''Day of Defeat'' is primarily Multiplayer online, an Offline mode with user-created Bots (computer-controlled opponents) can also be played. Popular DoD bots are SturmBOT and ShrikeBot [http://shrikebot.bots-united.com . It is also possible for the server admin to add an arbitrary number of bots to the game. DOD MACHINIMA Day of Defeat has been a popular ground for Machinima production. Somewhat recently the official Day of Defeat forums added a section solely for movie making {Link without Title} . Somewhat more ambitious productions have included story lines, cinematic like editing, and custom-created content solely for the movie. One of the product studios is Chaos Films {Link without Title} . Although somewhat idle at the moment, Chaos Films was the first organized studio solely aimed at creating story based machinima content for Day of Defeat. They solely sparked the Day of Defeat machinima movement with the release of Escape from Festung, a short action film about escaping allied soldiers. From that day Chaos Films have ventured into other mods such as Natural Selection , releasing Natural Selection, a renowned piece. The crew of Chaos Films includes "Pierog"(Founder/Producer), "regis" (Co-Founder, Director), and other notable people of the Day of Defeat Community. Another Day of Defeat machinima artist is "Faceman". "Faceman" merged in game content with the real world in pieces like "Soup Nazi". "Faceman" also created a short piece under the name "Kristelnacht", a satirical take on the infamous pre war "Night of the Broken Glass". Currently Chaos Films is said to be working on an ambitious Day of Defeat:Goldsource piece called "One Round Short", but very little news has been recently said about that piece. "Faceman" is currently venturing into more live content instead of machinima pieces. SEE ALSO
EXTERNAL LINKS ; Official Websites ; Community Sites
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