This is a list of enemies that appear in the ''.
Many enemies in ''Ocarina of Time'' have appeared previously in other Zelda games, and appear again, generally with similar behavior:
Small bats seen in cavern dungeons, which fly around and attack the player. Though they can be killed easily, there are also Fire- and Ice- varieties of Keese, which burn and freeze the player, respectively -- damage from a Fire Keese will destroy the wooden Deku Shield.
- . A blue spider-like creature that can skip across water, or jump to attack Link. They are found mainly around Zora's River, Lake Hylia, and in the Water Temple. They can be defeated with most weapons.
- . A creature resembling a pile of goo, this repulsive creature will stretch out and take a chew on Link if it gets too close. When this happens, Link will lose some part of his inventory, and it can only be repossessed upon defeating Like Like. This is done by either swordfighting or projectiles. It can take a fair amount of damage, but given its slow speed, it is not a particularly hard foe if you just keep your distance. On a side note, Like Like appears as a trophy in Super Smash Bros. Melee for GameCube, and the accompanying text states that the name "Like Like" comes from the ancient Hylian proverb: "Shield Eaters and World Leaders have many likes alike".
- . A spider-like creature on Death Mountain that jumps towards Link.
- . A mummy that behaves very much like a Redead. In fact, a Gibdo may just be a Redead that was mummified. It uses its sight to freeze a victim in its tracks. It then jumps on the victim and sucks their life blood.
- . An odd, green cactus-like monster that lives in the desert. Leevers appear digging up from the sand and then charge directly at Link, often in large numbers. This behavior is based on the Red Leevers from the original ''Legend of Zelda''.
Octoroks have appeared in previous Zelda games as enemies roaming on land; however, starting in ''Ocarina of Time'' they appear as aquatic enemies. Octoroks sit stationary in water, but will at regular intervals jump out of the water and spit a rock at Link, similar to their stationary behavior in ''Zelda II: The Adventures of Link''.
- . In the original ''Legend of Zelda'', peahats were helicopter-like flying overworld monsters that could be attacked and defeated only when stationary. In ''Ocarina of Time'', Peahats are much larger, plant-like monsters that appear only on Hyrule Field. If Link draws near during the day, a Peahat will hover above the ground and attack Link with its spinning, blade-like roots, and can only be defeated by striking at its main (central) root, usually from underneath. Some Peahats also spit out flying larvae, which can chase after Link for long distances.
- : A large Stalfos armed with a sword and shield. One of the more difficult enemies, as their shields block most frontal attacks.
- . Similar to their role in ''A Link to the Past'', Wallmasters drop down from the ceiling, attempting to grab Link. If it is successful, Link will be dropped back at the entrance of the dungeon. Unlike previous ''Zelda'' games, where Wallmasters appeared without warning, Navi will alert Link whenever there is a Wallmaster in the room.
- : A type of carnivorous plant that snaps at passersby. They are seeds from the Great Deku Tree that came under his curse's influence.
- : One of the most common enemies, Deku scrubs are weeds that came under the curse's influence. The Deku Scrub hides itself in the ground until the player approaches. Then, it spits a Deku Nut that can deflected back at it with a shield.
- : A red variety of the Deku Scrub, which flees its nest after being hit.
- : A rare type of Deku Scrub, after being hit by a deflected seed, it will surrender and offer to sell items to the player.
- : The hatched creature with one eye and two legs, the early form of Gohma.
- : The boss of the Great Deku Tree. A large spider, mostly called a parasitic armored arachnid. This monsters claws are massive!!!
- . This electrical jellyfish lives inside Lord Jabu Jabu's Belly. If Link tries to hit it with his sword, he'll get an electric shock, so he has to use the boomerang to attack it. When defeated, it splits into three smaller pieces, Biri. The method for defeating them is the same. additionnally, they can be defeated by use of Din's fire.
- . Bubbles that appear inside Lord Jabu Jabu's Belly. If Link touches them, they will burst and deal some minor damage. They can be destroyed by slicing them with a sword.
- . Spike balls are perhaps the oddest creatures in the game, and are seen primarily in the Water Temple. Spiked Balls roll around on surfaces like a rock, but when the player draws near, contract into metallic spheres covered in spikes. They can only be destroyed at a distance.
- . The Stinger is a variety of manta ray that dwells in watery habitats. They generally just swim around in water until prey comes near. When the Stinger senses the prey, it will shoot forth from the water and propel itself through the air by unknown means. They can only be killed with ranged weapons in the air, because melee weapons can't come close to hitting the beast.
Enemies which appear primarily on the overworld of Hyrule Field at night.
- . The Stalchild is the infant or adolescent form of a Stalfos. When night arises, they burst out of the earth and attack unwary travelers. They are only meant to intimidate or frighten, and they are actually pretty weak. One can avoid Stalchildren by walking on paths (so as to not disturb the ground) and/or wearing the Bunny Hood, which eliminates the presence of a person on the soil. They have no armor and attack with their skeletal claws.
- . A spider-like creature with a golden shell. When defeated, it leaves behind its shell for the player to collect. There are precisely 100 Gold Skulltulas hidden in ''Ocarina of Time''; locating and defeating them is an optional side-quest.
- . A raven-like bird, seen mainly around Lake Hylia and Lon Lon Ranch, that flies around and attacks Link. They especially like to attack when Link can't defend himself, such as when climbing ladders. Though they can be defeated with the sword, it is hard to get close enough. The boomerang, bow and arrows, slingshot or hookshot are preferred weapons when it comes to dealing with this menace.
- . This ghost comes in different colors and sizes. It has the ability to disappear when the player is facing it, leaving only its lantern visible. It can only be attacked when it is in its visible state. Poe attacks by charging towards Link, trying to burn him with the lantern. When it is defeated, it shrinks down to a small flaming spirit, which can be caught in a bottle and sold to a mysterious man in Hyrule Castle Town. There is also a friendly Poe that helps Link through the Haunted Wasteland.
- : Armos are statues that come to life when approached, yet stop after a few seconds. Only bombs, the Biggoron's Sword, or Light Arrows can harm them.
- . Looking like a spider with a skull mask placed on top of it, this enemy hangs in the ceiling of dungeons, waiting patiently for someone to pass by underneath. When this happens, it rushes down and attacks. Its front armor is impenetrable, but on the other hand, its belly is soft, so Link has to wait until it turns around to attack it.
- . First appearing in ''A Link to the Past'', Beamos are towers made of stone with a big eye on top that rotates, searching for victims to attack with its deadly blue beam. Unlike in ''Link to the Past'', where they were invulnerable, Beamos can be destroyed with Bombs.
- . Appearantly a zombie, a walking corpse, however the trophy information from Super Smash Bros. Melee states that they are merely magical beasts created to look like corpses. If Link looks them in their eyes, he will freeze for a couple of seconds. The Re-Dead will then move closer and jump up on Link to suck his life power out of him. Re-Deads can be temporarily stunned if Link plays the Sun's Song. They are defeated by hitting them with a sword.
- . One of the first enemies that Link encounters that requires alternating the sword and the shield. Wolfos can only be damaged when it drops its guard, which is just before or after it strikes. Timing of one's attacks is a necessity. That said, it doesn't pose that much of a threat to a seasoned warrior. The White Wolfos variant can be found in cold areas.
- . Looks like Wallmaster, but uses its fingers to run around the floor instead. It can go into an invulnerable state, in which it changes color to green. When defeated, it will divide into three smaller copies of itself. These will jump and try to grab Link by the throat, and have to be defeated within a couple of seconds, or they will reunite to a big Floormaster again. This enemy can sometimes be invisible.
- . This little puddle of inflammable substances crawls around the floor while a burning flame emits from its top. A few hits from Link's sword will extinguish the flame, and a few more will defeat it.
- . This green dragon's only weak spot is its tail. When you attack it, Dodongo will rapidly turn around to breathe fire at Link. The player must be careful not to get smashed by its tail when Dodongo turns. It can also be defeated by throwing a bomb or bomb flower into its mouth. When defeated, it explodes, so Link must keep his distance.
- . A not yet fully grown Dodongo, this toddler runs around on the floor. Its body has not yet developed its natural armor plating, so Link doesn't have to hit the tail to damage it. Be warned, though: it explodes when defeated, just like its bigger counterparts.
- . The spawn of a Peahat, they will chase intruders to the end of the earth unless they are blocked by a shield. This sudden impact causes them to wither and die.
- . These beasts are a mixture of reptile and Hylian (or some other humanoid species). They generally inhabit hot and dry areas, and attack with a big sword. Lizalfos are very athletic and have the ability to jump long distances and do backflips.
- . A more stronger version of Lizalfos. Only four exsist in the game; two in Gerudo Training Ground and two in Ganondorf's Tower. They do not reappear after they're defeated, so enjoy them while they last.
- . Skull kids are children who have gotten lost in the Lost Woods. They are very friendly to children, but tend to be hostile toward adults. They typically use blow guns to attack enemies. They can also fade away into nothingness if approached at close range.
- Bubbles are reanimated skulls that serve ganondorf by guarding various temples. There are three varietys, red, residing in, lava, blue, in the forest temple, able to cast jinxes, and green ones who guard chasm.
- . Moblins were large bear/pig like soldiers that guarded the Sacred Forest Meadow when Link was an adult. They tower over any other common race, but are not very intelligent. Moblins generally attack by bull-rushing a target with their spear jutting forward. Some are also equipped with heavy clubs and can slam the ground with them, sending a stream of tremors in the direction the club has been slammed into the earth.
- Some dungeons feature moving spiked blocks similar to those in previous Zelda games. However, these blocks move within a fixed area, rather than shooting out from a fixed location when the player draws near (as in previous ''Zelda'' games).
- Boulders roll down the slope of Death Mountain, similar to the boulders of Death Mountain in the original '' The Legend Of Zelda '' game.
- Some dungeons have fake doors, which fall down and injure the player when approached. Fake doors can be distinguished from real doors by close inspection.
- In certain dungeon rooms, certain tiles on the floor will lift up and fly directly at link, similar to in ''''.
- Similarly, in later dungeons some jars will also lift up and fly at Link in the same manner.
- . Sub-boss in Jabu-Jabu's Belly. Unlike the others of its kind, instead of sitting stationary and spitting rocks to attack, this large Octorok moves about in shallow water at a high speed to ram into the player. It cannot be attacked from the front, but must be pursued from behind and struck in its vulnerable backside.
- . Sub-boss in the Forest Temple. A group of four Poes, each with differing special abilities, who must be hunted down and confronted individually to proceed to the Temple's lowest level.
- . Sub-boss of the Fire Temple. A small creature that creates a large, scarecrow-looking fiery body to move about and attack with. Only the core of the monster is vulnerable, but it must first be separated from its flame to do so.
- . Sub-boss of the Water Temple. An evil shadow of Link himself, Dark Link at first merely mirrors Link's movements, but soon becomes aggressive, and strikes using the same attacks as Link's own sword. Because of Dark Link's ability to parry and dodge most of Link's attacks, this sub-boss is difficult to defeat.
- . Sub-bosses in the Shadow Temple, and possibly the most grotesque monster in the history of Zelda games. Dead Hand is a yellowish-white corpse with no legs, an extremely deformed head, neck, and face. Along with the corpse, it also has several hands that shoot out of the ground and hold enemies/prey in place. As long as the prey is caught in a hand, Dead Hands will attempt to suck their life blood. Intensive struggling usually gives a strong person a chance of surviving Deadhand's assaults. Dead Hand corpses were found in the Bottom of the Well in Kakariko Village and in the Shadow Temple (also located in Kakariko Village).
- . Sub-bosses of the Desert Temple, but also appears in Ganon's Tower. The Iron Knuckle may move and attack slowly, but its massive axe will cause a lot of damage if Link is hit. As it takes damage, sections of its armor will break and fall off, but in return it will be able to move faster, and attack more aggressively.
''Ocarina of Time'''s dungeon bosses are notable for always requiring the player to use whatever special item they most recently acquired in the dungeon to defeat. In previous Zelda games, most bosses could still be defeated with standard weapons (such as Link's sword), and acquiring the appropriate item to defeat one was generally not required to defeat the boss (though, in many cases, it was still required to navigate the dungeon and arrive at the boss's lair in the first place.)
- . Boss of the Great Deku Tree. This version of Gohma crawls along the floor and ceiling, as well as spawning baby Gohmas for the player to fight. Gohma is vulnerable to attack only after being stunned by seeds from the Fairy Slingshot.
- . Boss of Dodongo's Cavern. This massive Dodongo can curl its body up into a ball-like shape and roll around the room, and can also breathe fire. King Dodongo is defeated in much the same manner as the Dodongos of the original Legend of Zelda game: by swallowing bombs tossed by the player.
- . Boss of Lord Jabu-Jabu's Belly. The Barinade consists of a central, urchin-like shpe surrounded by several Bari jellyfish. Because of its electricity, it cannot be defeated until the player uses the Boomerang to attack and stun it.
- . Boss of the Forest Temple. Phantom Ganon first appears out of six paintings lining the walls of the room; the player must use Arrows to attack Phantom Ganon while it is materializing from one of the paintings. Afterwards, the player can stun Phantom Ganon by deflecting its magical attack with their sword (similar to the battle against Agahnim in A Link To The Past ), leaving Phantom Ganon vulnerable to standard attacks.
- . Boss of the Fire Temple. This ancient dragon cannot be defeated without use of the Megaton Hammer to momentarily stun it.
- . Boss of the Water Temple. An Amoeba -like creature which can manipulate the water it resides in. It is invulnerable while residing in its own water; the player must use the Hookshot to bring its core onto dry ground before it can be attacked.
- . Boss of the Shadow Temple. The battle against this boss takes place on the surface of a giant drum. Bongo Bongo has two hands which can be stunned, but the creature's main body (and weak point) is invisible; the player must use the Lens of Truth to see and attack it.
- . Boss of the Desert Temple. Twinrova is a pair of Gerudo witches named Koume and Kotake. The two witches fight Link simultaneously, one with fire attacks and one with ice. Invulnerable to normal attacks, Link must use the powers of the Mirror Shield to deflect their magic powers against each other. Eventually, they will reveal their true form as Twinrova, and the player must again use the Mirror Shield to store and deflect their magical attacks back at them, before they are susceptible to damage.
- . The "Great King of Evil". Similar to the battle against Phantom Ganon, Link must deflect Ganondorf's magical attacks back at him to stun him, however, this is more difficult since the player cannot lock-on to Ganondorf, and must also use Light Arrows before Ganondorf can truly be attacked.
- . After the collapse of Ganon's tower, Ganondorf transforms into a massive, pig-like beast with some resemblance to his appearance in the original ''Legend of Zelda''. Only Ganon's tail is susceptible to damage; any weapon may be used, but only the Master Sword can deliver a finishing blow.
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