Information About

Crossings (game)





GAME PLAY



Equipment

  • 1 8x8 gameboard

  • 32 stones (16 of each color)



Setup


  • (See Diagram)



Object

  • Cross one stone to the opponent's end of the gameboard.



Turns

  • Play alternates with each player making one movement on a turn.

  • Red takes the first turn.



Movement

A ''group'' is a series of one or more same-colored stones adjacent to one another in a line. (diagonal, horizontal, or vertical) A stone may belong to one or more groups.

  • A player may move a single stone, an entire group, or a subgroup.

  • A group consisting of a single stone may move one space diagonally or orthogonally into an empty square.

  • A group must move along the line which defines it. It may move a number of spaces equal to the number of pieces in that group.

  • When part of a group is moved (a subgroup), it must move along the line which defines it. It may move a number of spaces equal to the number of pieces in the subgroup.

  • When a subgroup is moved it must involve one of the end stones.

  • Pieces may not move onto an occupied square.



Capturing an enemy stone

  • If the first stone in a moving group encounters a single enemy stone, the group's movement stops there, and the enemy stone is captured.

  • If the first stone in a moving group encounters an end stone of an opponent's group, it can capture that stone if the opponent's group is smaller. The turn ends.

  • If it cannot capture the end stone because the opponent's group is the same size or larger, it is not allowed to move on to that square.



End of the game

  • A player potentially wins the game if they get a stone on the home row, or row farthest from their side. If their opponent cannot get a stone of their own onto the first player's home row in their next move, the first player wins. Otherwise, those stones are "locked"; they cannot be moved or captured. The next attempt at crossing, as this is called, will determine the winner (unless it, too, is immediately followed by a counter-crossing, and so on.)


  • The game is a draw if no player can complete the objective. Draws are very rare.



REFERENCES

  • Sackson, Sid. ''A Gamut of Games''. ISBN 0-486-27347-4

  • Schmittberger, R. Wayne. ''New Rules for Classic Games''. ISBN 0-471-53621-0