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Burnout 3 Takedown
 

Information About

Burnout 3




  Developer Criterion Games
  Publisher EA Games
  Designer Alex Ward
  Engine RenderWare
  Released September 7 2004
  Genre Racing
  Modes Single Player , Multiplayer
  Ratings : 3+
  Platforms PlayStation 2 , Xbox
  Media DVD


''Burnout 3: Takedown'' is the third game in the high speed arcade racing series, '' Burnout ''. Released on September 7th , 2004 , developed by Criterion Games and published by Electronic Arts , the game drew critical acclaim and a large fanbase.


GAMEPLAY


Burnout features exaggerated Arcade Racing Physics , where players can drift around turns for hundreds of feet at a time, and hitting the walls causes very little loss in speed. Indeed, the only time the brakes need to be used is to initiate a drift. Players have a "boost meter" which fills up by performing daring racing maneuvers, such as driving in the oncoming traffic lanes, passing very close to computer-controlled traffic, drifting, catching air, and smashing into opposing players from behind. This "boost" is activated by holding the corresponding button on the controller and allows the player extra acceleration and top speed. The boost meter itself can be extended in length by causing an opposing player to crash in what is known as a ''takedown''. The game displays the appropriate type of takedown caused on the screen (Wall Takedown, Car Takedown, etc.), and in the offline modes will cut away for a moment in Slow Motion to show the recipient of the takedown crashing, particles and car parts flying all over. (This can be disabled by the player). A player who crashes into traffic or obstacles himself or gets taken down by an opponent will have his/her boost meter reduced (but not below the minimum length). However, in the Single-player Mode , the player can apply "aftertouch" to subtly move his/her car in the direction held by the Analog Stick . Doing so allows him/her to direct his car into the path of an opponent's car approaching from behind. Successfully doing this results in an Aftertouch Takedown which will allow the player to retain the length of his boost meter.

This Aftertouch concept is even more important in the game's other primary mode, Crash. In this mode, the player is not racing opponents to the finish line. Instead, each Crash race allows the player to race at high speeds towards an intersection. It is the player's aim here to cause as much damage as possible by crashing into cars, trucks, flatbed trailers, etc. and therefore cause a huge pile-up, as approaching traffic crashes into the wrecks. The player is scored based upon the dollar amount of damage caused. High scores award medals which are used to unlock more tracks and cars. The player can attempt to get the highest score possible by steering towards various cash icons on the track, and 2x and 4x score multipliers. However, there is also a Heartbreaker icon which will automatically halve the player's score.

''Burnout 3'' features 173 different events in the offline mode, and 67 cars to unlock, including a City Bus, Fire Truck, and Garbage Truck for use in the Crash mode. There is also online play where up to six players can compete in a race, and eight players can compete in a Crash event. In online races, there is less aggression than in single player. Racers must focus on good drifts and avoiding traffic, not just takedowns, in order to win. This gives the online mode a different feel from single player. There is a racing variant known as Road Rage where players are divided into two teams. The blue team receives a three second head start and must drive a certain number of miles without being eliminated by being taken down. The red team attempts to takedown the blue team before they reach the finish line.


LOCATIONS


The game is split over three areas: USA, Europe and Far East. The exact locations of the tracks are just as differing as the tracks of previous Burnout series. A new asset to the race track environments are real-world landmarks and vehicles known famously to these locations: In the Downtown race track, Chicago's famous elevated subways can be seen, In the Waterfront race track, the San Diego Convention Center is seen, and in the Riviera race track, the Monte Carlo Casino is viewed briefly. As for the vehicular aspect, small three-wheeled taxis called Tuk-tuks , which are found throughout Bangkok, can be seen in the Golden City track. The real names of these locations are never actually shown in the game, however.

The tracks are:


SOUNDTRACK

See Also: Burnout 3 soundtrack


The soundtrack for Burnout 3: Takedown featured near 40 songs and came complete with commentary from DJ Stryker from alternative radio station KROQ-FM in Los Angeles.


EXTERNAL LINKS