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''Breath of Fire II'' is the second under the original title. STORY The story is linear and begins in a flashback sequence of when Ryu (the protagonist) is six years old and living in the town of Gate. He goes off to find his sister, who sleeps under the dragon guarding the entrance to the underworld. The dragon is actually his mother, who sacrificed herself to save the village from demons. During this sequence he becomes an orphan as his father and his sister disappear, and no one in town remembers him. He goes to the orphanage, which is run by the dominant church of St. Eva, and another orphan named Bow, who came to the orphanage to rob it, goes out in the middle of the night, with Ryu following him. They enter a cave, and are soundly defeated by a demon named Barubary. In the present Ryu and his best friend Bow have recently been accepted into the hunters guild. They wish to go on a mission to prove themselves as hunters, but initially are given an easy task of retrieving a pet pig. Bow balks at such an easy task, until he learns that his friend Mina, Fae princess of Windia, asked him to do it. Bow and Ryu travel through Mt. Fubi, defeating a trio of harpies in the process. He reaches the ruins of a house, where a destitute old man named Niro is being attacked by some cockroaches. After defeating them and the giant cockroach that leads them, Bow and Ryu learn that Niro is planning on cooking the pig, and convince him that it is Suzy. They return home, and Bow is disappointed to learn that Mina is leaving. That night, after Ryu goes to bed, a man named Kilgore gives Bow a job to steal a Magic Hood from Trout. Unfortunately, a bat-winged thief named Patty has already stolen it, and Bow gets discovered. Ryu learns what has happened, and smuggles him out of town, to Niro's house. Bow apologizes for causing Ryu trouble, and asks him to find the thief. Ryu's search takes him to Coursair, a town with an arena in it. Ryu takes the identity of Baba, a warrior whom he defeats in the TagWoods, and signs up for the tournament. A Woren gladiator named Katt is his opponent, and "Baba" learns that a poisoned needle will be fired at Katt during the fight. A Shell Clanner named Rand, who works at the coliseum, learns of this, and procures two antidotes, one for "Baba" and one for Katt. However, Katt refuses to take the antidote. "Baba" fights Katt, and after defeating her, the player is given an opportunity to shield Katt from the dart. Rand and "Baba" confront Augus, the promoter, and if the player saved Katt, he can use her in the ensuing fight. Augus turns into a two-headed wolf demon, but the party defeats him The hero returns to Niro, where Rand and Katt learn his real name. Rand stays behind to work on the house, and the party eventually builds Township (as is later learned, a pun) around Niro's house. In HomeTown, a group of Jokers attempt to take a magic student named Nina back to her house, but Nina repels them with magic. The Jokers have, however, kidnapped her sister Mina, and Nina goes to their hideout. Ryu and Katt follow, and join up with Nina when she faces the boss of the Jokers, who turns into a fat, purple demon with a long tongue and wide mouth. Having saved Mina, they travel back to Winlan, where the guards claim that Mina does not have an older sister. In the town of Windia, a Highlander magician named Sten supposedly traps Ryu in another dimension to extort a date out of Nina or Katt. The hero escapes, and Sten joins to make up for the trouble. The party enters a village named Capitan, and defeats a massive Terapin while saving a lost child. A Paladin of St. Eva named Ray helps them stop a rushing wall of water, while the party defeats monsters that are possesing villagers. Ray teaches the hero an ability as a reward. The party comes to a giant frog in a lake, who was cursed by a witch named Nimufu. The party climbs the witch's tower and defeats her, ending the curse. The frog turns into Prince Jean of Sima Fort, who actually ''is'' a humanoid frog. When the party reaches Sima Fort, an imposter prince throws Jean in the dungeon. The party plans on leaving, but Petape, princess of High Fort, sinks their boat and urges them to clear her brother's name. After speaking with Jean, they learn that he has a ring that proves that he is the prince, but he gave it to Nimufu. The party learns that Nimufu went to the Wild Cat Cafe, and fights their way through the bouncers to reach the kitchen. The party is ordered to deposit their items in the front, equip forks, napkins, and plates, and smear themselves with salt, or fight guards. When they reach the end, they find that they were being prepared for dinner, and, although weakened, defeat the chef. They recover the ring, but find out that the imposter has one like it. The party then enters a competition to prepare the best dish, a competition in which the loser is executed. The party defeats a Worm, a Fly, and a Roach to prepare Gold Fly Pudding, but the biased judges hand the victory to three imposter. Petape rushes to blow up the castle, and the imposter follows and catches her. The hero learns that the imposter is a demon named Kuwadora in the service of the St. Eva Church, and defeats the demon. Kuwadora activates what he believes is a self-destruct mechanism, but actually reveals the hidden treasure of Sima Fort. Jean's name is cleared, and the party finds Patty in the kitchen of Sima Fort, having been caught trying to find the treasure. The party turns in Patty and Kilgore celebrates Bow's innocence. Kilgore asks a favor of Bow to investigate Trout's dealings. Bow (with Ryu, if the player so chooses) enters Trout's house, dispatches his men, and finds Patty in a dungeon. Trout arrives, and turns into another demon, but is defeated. The party realizes that the demon attacks are part of a greater disaster at hand, and are told to investigate what is happening to the forest around Gate. The party gains the service of Grandpa Whale after defeating a demon inside him, and sails to a Carnival where a GrassMan named Spar is being held. The owner reveals that he will feed Spar to a demon if the party doesn't procure an UpaRupa or a large amount of money. The party captures an UpaRupa, and the player can decide to let it go or turn it over to the owner. In either situation, the owner turns into a mammoth-like demon and attacks, but is defeated. Spar frees himself, and joins the party, offering his skills at communicating with trees. A Great tree named Gandaroof has amnesia and needs the Therapy Pillow, which is in Tunlan. However, the party is unable to speak the musical language of Tunlan, so they travel to HighFort to find a flute. Sten leaves the party, which, proceeding without him, overhears an official named Shupkay plotting to use High Fort's technology to take over the world, and is dropped into a cell. Sten goes to look for his friends, but runs into a soldier named Trubo at a bridge between two towers. Trubo is angry at him for running from a battle in the past. During their fight, the bridge collapses, and they agree to stop their fight and split up to look for Shupkay and the Princess, whom Shupkay is using in her scheme. Sten reunites with the group and defeats Shupkay, who transforms into a demon that looks like a snake with bat wings and long, clawed arms. Shupkay engages the device, knocking the top off of High Fort, but the party escapes in time. Sten is thought to be dead, but had faked his death. The party, having acquired the flute, proceeds to Tunlan, and helps the morbidly obese Queen lose weight by defeating the Fatty demons inside her, and gains the Therapy pillow. Using the pillow, they enter Gandaroof's Mind and defeat the Memory Demon, Aruhamel. The party plans on heading south to Namanda, but a thick fog blocks their way. They enter the Sky Tower out at sea and, going through the underwater passages, end the fog. They travel through a twisting canyon to Namanda, where Rand notices that an agent of St. Eva's Church is trying to convert his mother, Daisy. Daisy is not happy that her son has left, and orders him to work on the land wiht his friends. They do so, and then make an offering at Namanda Temple. When Rand returns, a Foot Soldier is in his fields, claiming that Daisy converted on her own free will. Rand fights the soldier, but Ray steps in and takes the soldier away. The party then must reach St. Eva, but they are prevented from doing so by the fact that Evrai, the main city, is on an island. They return to Windia, where the king has fallen ill and a messenger of St. Eva wants the King to accept the religion in order to recover. The King reveals that he had banished Nina because a prophecy predicted doom if she was born with black wings, which she has. Nina asks to undergo the trials, and enters a maze full of monsters and boulder traps, eventually defeating a Guardian. The Guardian is Nina's ancestor of the same name, who caused her people to lose their powers of the Great Bird when she married a non-Fae. Nina is told that the powers will require a sacrifice to use, and is given the Mark of the Wing. That night, Mina steals the Mark, locks herself inside the tower for the ritual, and sacrifices her humanity to become the Great Bird. Riding the Great Bird, the party reaches Evrai, but finds themselves unable to enter the Grand Church or leave the town. A resident named Claris, however, helps the party escape by going down her toilet into a network of caverns beneath the city. The party exits the caverns and enters an inn outside Evrai. The party heads to Cotland, headquarters of the Resistance, where they meet the leader of the resistance, a Woran named Tiga, who is smitten with Katt. He notes that his organization is short on funds, and sends the party to find the group's sponsor, who is in Thieves' Tomb. The party enters the tomb and rescues Katt, who turns out to be the sponsor. Tiga proposes to Katt, and attempts to challenge the hero to a duel. If the player accepts, he is easily defeated, but the game continues. Tiga and Katt, who does not know if she loves Tiga or not, decide to sort out their feelings at a campfire that night. The party then reaches a church named Bando with the resistance, and enters the catacombs beneath the church. The party pursues the priest through the catacombs, and learns that the members are in trances, if not already undead. The party then catches up with the priest, who reveals that the St. Eva Church is attempting to bring their master, a demon, into the world. He unleashes zombies on the party and transforms into a skeletal dragon known as "Necroman" (presumably short for "Necromancer"). The party defeats him, obtaining the Evrai Rod in the process, which allows them to enter the sealed Evrai. They reunite with the resistance members in the sanctuary, who have obtained disguises, and suggest that the party learn the teachings of St. Eva, in order to prove that they are worshippers when asked. The party heads to Evrai to infiltrate the Grand Church, and things go wrong from the beginning. Claris, an agent of the resistance, is missing, so the party enters the Grand Church without her, the party being forced to answer the question of what St. Eva's god's name is, which is something they did not learn at the churches. Claris is revealed as a hostage by Habaruku, the high priest, and he attempts to learn the secrets of the resistance. Tiga reveals that he truly loves Claris, and charges Habaruku, only to be struck down; the high priest then drops Claris from where she hovers above the church, no longer having any need of her. Tiga and Claris share their love before Habaruku finishes them off with a lightning bolt. The party pursues Habaruku, but Habaruku forces Ray to fight them. Ray turns into a Purple Dragon, and insists that Ryu use his dragon powers. Upon doing so, Ryu discovers a new power, Gold Dragon, that he uses to defeat Ray. Ray dies, hoping that Ryu builds a church that works for good instead of evil. The party catches up with Habaruku after climbing up the church and he reveals that he took Ray in as his son and insults Ray before collapsing floor tiles to prevent the party from reaching him. The party frees Daisy, and climbs the tower, but a crushing wall trap triggers, and Rand props it open so that the party can escape. Daisy, however, saves him from the trap, but is crushed herself, and Rand rejoins the party. The party continues to chase Habaruku, defeating his archers, and finds themselves in a room with a large machine being powered by an old man. Ryu destroys the machine and frees the old man. The party returns to TownShip, and if the party did not injure the old man, he recognizes Ryu's voice and remembers his name, introducing himself as Ganer, Ryu's father. According to him, on that day when he and Yua vanished. Aruhamel made the entire town forget his family and abducted him. Ganer attaches himself to the machine from High Fort, which was discovered below the town, and enables TownShip to fly. The party returns to Gate, where they learn that the trees are dying and the people have an almost zealous religious fervor, as the seal is almost broken. An attempt by Father Hulk to destroy the dragon with a bomb fails, and demons are released onto the world. Father Hulk urges the hero to find Patty, a member of the Dragon Clan (who could be Yua, given her age and the fact that she, like Ryu's mother, has wings). The hero does so, but it is a trap; Habaruku plans on sacrificing Patty, but Ryu defeats him. At this point, the dragon turns back into Ryu's mother, and offers the player a choice. The Gate is safe for now, but the demons could break free the next day. If the player decides not to enter the seal, he or she receives a "bad ending" in which the demons destroy the world. If the player chooses to face the demons, Ryu's mother sacrifices herself to open the gate. The hero enters the Infinity Dungeon, and reaches a lost village of dragons called Dologany. He learns about his mother's life, as well as a power known as Anfini that he needs. The hero gains the power by choosing not to sacrifice his companions, and descends into the bowels of the Infinity dungeon, which resemble the innards of a giant creature. The hero faces Barubary, and defeats him twice, once with his party, and one more time when the hero can either face him alone, or face a stronger version of him with his party. The party finally reaches the bottom of the Infinity Dungeon, where Evan confronts them. He destroys the hero's companions, and freezes the hero. However, the hero breaks free, and charges after him, dodging magical explosions, and cutting down Evan. However, Evan rises as a massive purple demon, and challenges the hero in the final battle. The hero uses Anfini, and after thinking about the world, and his friends, revives his companions. The party reunites and defeats DeathEvan, who cannot understand why the world continues to survive. The party makes final remarks, and visits the people of Dologany before exiting the dungeon. At the entrance, one of two endings occur. If the hero did not help TownShip to fly, he will turn himself into a dragon like his mother did, and his friends will mourn his loss. If he helped TownShip fly, he plans on doing so, despite his friends' protest, but Ganer lands Township over the mouth of the cave. He tells Ryu to spread his belief in justice, and if he does so successfully, Death Evan will never return. NOTES ABOUT THE STORY The story of ''Breath of Fire II'' is also notable for featuring a religion bearing a distinct resemblance to Catholicism , whose "God", Saint Eva, is ultimately revealed to be a demon named Evans. Ironically, there are "priests" in every village who will speak to you on behalf of Saint Eva. Also, most of the priests are actually demons in disguise who are well aware of what is going on. The internal structure of the religion is clearly that of one that almost mirrors Catholicism, with emphasis on the priests and the one Archetypical Pope , Father Hulk. Not ''all'' worshippers of St. Eva are evil or demons; a prominent NPC in the game is Ray, a worshipper of St. Eva who helps the main characters save the people of a village at one point, who later is recealed to be a member of the Dragon Clan. The story also has a slightly lighter tone than Breath of Fire. Although the fate of the world rests in the hands of Ryu and his companions, and several heroic characters are killed during the quest, there are more than a few humorous moments in the quest, such as a cafe that serves those that are unable to survive to those who can, a frog who turns into a frog prince, and others. This game takes place chronologically after Breath Of Fire . Evidence of this is that four chracters from Breath of Fire – Bleu, Bo, Karn, and Nina – make appearances. Bo and Karn appear as an Easter Egg on Monster Island; the playable Bleu is the same character as in the original Breath of Fire; and the original Nina appears in one portion of the storyline. The latter's storyline poses a possible explanation for Nina's black wings and Mina's blue hair. PLAYABLE CHARACTERS See Also: List of Breath of Fire II characters ''Breath of Fire II'' has nine playable characters, including one secret optional character.
OTHER CHARACTERS
COMBAT As the game progresses, the combat element of gameplay becomes progressively more difficult and more drawn out, a general trend in RPGs. A notable feature in the game's combat system is Shaman fusing, which allows the player to fuse multiple elemental Shamans to a character. If this process is successful, the character's appearance, statistics, and abilities are altered. There are six Shamans is the game, two of which you find during the plotline; the other four are hidden.
(It is interesting to note that when you locate the Holy Shaman she is rather rude and obnoxious, while the Devil Shaman is sweet and polite.) All of the shamans in the official art depicted as beautiful females, while the Earth shaman is depicted as a heavy, round woman, an allusion to Mother Earth . TOWNSHIP Another notable feature of ''Breath of Fire II'' is the idea of ''Township'', a town founded by the player. Township starts off as a small village but grows in size as the character donates Zenny and recruits characters. Eventually, Township offers shops that sell the best equipment, as well as a savepoint, inn, and a building that allows characters to fuse. However, the player can pick characters that add nothing to Township, such as a cat, or someone who gives you the same clue no matter where you are in the game; thus, the player has to be careful who he picks to live in Township, since there are only 6 houses to fill. One other remarkable thing about Township is the "Flying Township." At one point in the game, demons are released, and your "only" means of flying transportation is cut off from you. However, if you can find one special character, plus save another from a boss fight, rather than just killing all the targets, they use their powers (the first's knowledge, and the second's body) to power a machine hidden under Township that enables it to fly. If the flying township is unlocked, then an alternative ending will be shown. TRIVIA
EXTERNAL LINKS
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