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| 1987 video games | |
| infocom | |
| interactive fiction | |
| amiga games | |
| apple ii games | |
| atari st games | |
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''Border Zone'' is an Interactive Fiction Computer Game written by Marc Blank and published by Infocom in 1987 . It was released for most popular Personal Computer s of the day, such as the IBM PC , Apple II , and Commodore 64 . Unlike most other purely text-based games, however, ''Border Zone'' incorporated real-time aspects of gameplay. PLOT Mirroring the real-world tension of the Cold War in the 1980s, ''Border Zone'' is set in and around Ostnitz, located on the border between the Eastern Bloc nation of Frobnia and Neutral Litzenburg. The celebration of " Constitution Day" in Ostnitz will include a speech by Litzenburg's American Ambassador ; there is a plot in motion, however, to Assassinate the ambassador in an effort to provoke hostilities between the Superpower s. ''Border Zone'' consists of three chapters, each of which places the player in the role of a different character. An American businessman, a KGB agent, and an American Spy become entangled in the assassination plot and efforts to either stop it or ensure its success. The tension is increased by the introduction of real-time events in the game. Certain actions, such as sneaking past a guard post, must be timed carefully to succeed. FEELIES Besides the high quality of their interactive fiction games, Infocom was also known for . The ''Border Zone'' feelies included:
NOTES The game's Working Title was ''Spy''. Around the time of ''Border Zone'''s release, Infocom stopped assigning difficulty ratings to its games. Players generally consider ''Border Zone'' to correspond to either Infocom's "Standard" or "Advanced" level of difficulty. ''Border Zone'' was the first and only game Infocom ever published in the " Espionage " genre. Infocom's experiment with Real-time interactive fiction was not entirely successful. Many players enjoyed what had previously been a hallmark of Infocom's games: the total irrelevance of "real-world" time. Formerly, if a player had to leave the computer to eat, go to school, or run an errand, the game would still be in the same state as before. ''Border Zone'' removed that certainty. Additionally, this was the first Infocom game in which a speedy typist could theoretically be more successful than a slower one. EXTERNAL LINKS
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