Blender (software) Article Index for
Blender
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Blender
 

Information About

Blender (software)




  Logo
  Screenshot
  Caption Screenshot of Blender 241
  Developer The Blender Foundation
  Latest Release Version 241
  Latest Release Date January 24 , 2006
  Latest Test Release Version 24a2 (alternitive 239a2)
  Latest Test Release Date November 03 , 2005
  Operating System Cross-platform
  Genre 3D Computer Graphics Software
  License GPL
  Website wwwblender3dcom


Blender is a Free 3D Modeler Program . It is used for Modelling and Rendering Three-dimensional Graphics And Animations . Blender is available for several Operating System s, including FreeBSD , IRIX , GNU/Linux , Microsoft Windows , Mac OS X , Solaris , SkyOS , and MorphOS . In addition, Blender's recent burst of new features in the last few versions has actually brought it close in competition to high-end 3D software such as 3D Studio Max and Maya . Among these features and user interface ideas are, for example, complex fluid and cloth effects, a comprehensive and well-thought out hotkey program, which rivals that of most higher end applications, and a wide range of easily accesable and creatable extensions using Python scripting.


HISTORY


Originally, the program was developed as an in-house application by the Dutch animation studio NeoGeo (not to be confused with the Neo-Geo game console) and Not A Number Technologies (NaN); the main author, Ton Roosendaal , founded NaN in June 1998 to further develop and distribute the program. The program was initially distributed as Freeware until NaN went bankrupt in 2002.

The creditors agreed to release Blender as Free Software , under the terms of the GNU General Public License , for a one-time payment of €100,000. On July 18 2002 , a Blender funding campaign was started by Roosendaal in order to collect donations and on September 7 2002 it was announced that enough funds had been collected and that the Blender source code would be released. Blender is now an Open Source program being actively developed by the Blender Foundation .


FEATURES


Blender has a relatively small installation size and runs on several popular computing platforms. Though it is often distributed without documentation or extensive example scenes, the software is rich with features that are characteristic of high-end modelling software. Among its capabilities are:


Advanced features




User interface


Blender has had a reputation as a program that is difficult to learn. Nearly every function has a direct keyboard shortcut, with the amount of functions blender offers resulting in several different shortcuts per key. Since the open-sourcing, there has been effort to add comprehensive contextual menus as well as make the tool use more logical and streamlined, and also visually enhance the user interface further, with the introduction of color themes, transparent floating widgets, a new and improved object tree overview and other small improvements (color picker widget, etc.).

Blender user interface has the following distinguishing concepts:

Although Blender (as of Version 2.41) still lacks features found in current proprietary systems (e.g., ngon based modeling workflow), Blender's workspace management is considered to be amongst the most innovative GUI concepts for graphical tools and is believed to have inspired Proprietary Software vendors' interface design (e.g., Luxology's Modo ).


DEVELOPMENT


Since the opening of the source, Blender has improved and experienced substantial Refactoring of the initial codebase. This made the addition of features easier. Although Blender is a full featured program, professional users of other programs may find certain areas to be missing, such as the lack of NGon based modeling workflow and some missing or incomplete modeling tools, numerical measuring and manipulation methods, the inability to customize keybindings, lack of a robust cloth dynamics system (will be in 2.42) and will likely encounter limitations in the rendering and materials system such as the lack of node based materials (will be in 2.42), bundled libraries of material presets, multipass rendering (will be in 2.42), or tangent space normal mapping. Blender also tends to lack up-to-date and complete documentation although that has been largely solved by the wikification of the blender documentation project.


Blender 2.40 features

Blender 2.40 adds many new features {Link without Title} , including:




Blender 2.41 features

Blender 2.41 added a number of improvements {Link without Title} . especially to the Game Engine, including:


Current Development

Current development to be released for 2.42 includes a node based materials system; multipass rendering; node based compositing; improved UV unwrapping; animatable obstacles and fluid sources - for use in the fluid dynamics system; a faster softbody solver; some modeling tool improvements; and vehicle physics for the game engine.


SUPPORT


The popularity of Blender has reached approximately 250,000 users using Blender worldwide, and support is widely available. Most users learn Blender through tutorials that various users have written, others learn Blender through many discussion forums on the topic. A popular forum for Blender discussion is Blender Artists, previously known as elYsiun (http://www.blenderartists.org/forum/).


ARTISTS USING BLENDER


Notable artists using Blender as their main or only tool are


Usage in the movie industry


The first large professional project in which Blender was used was Spider-Man 2 , where it was primarily used to create animatics and previsualizations for the storyboard department.

:"As an animatic artist working in the storyboard department of Spider-Man 2, I used Blender's 3d modeling and character animation tools to enhance the storyboards, re-creating sets and props, and putting into motion action and camera moves in 3d space to help make Sam's vision as clear to other departments as possible." - [http://www.anthonyzierhut.com/ Anthony Zierhut , Animatic Artist, Los Angeles


The Orange Movie Project

Main article:

In September 2005 , some of the most notable Blender artists and developers began working on a short film using primarily Free Software , in an initiative known as the Orange Movie Project. The resulting film, '' Elephants Dream '', premiered on March 24 , 2006 .


Friday or another day

Is the first 35mm feature film to use Blender for all the special effects, made on Linux workstations. Friday Or Another Day won a prize at the Locarno Film Festival. The special effects were by Digital Graphics of Belgium.
Links: SFX , Blender SFX , Official Homepage .


EXTERNAL LINKS