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Bioshock
 

Information About

Bioshock






CVG Information

  Title Bioshock
  Developer Irrational Games
  Publisher 2K Games
  Designer Ken Levine
  Engine highly modified Unreal Engine 25 ( Vengeance Engine 2 )
  Released 2007
  Genre First-person Shooter , Adventure , RPG
  Modes Single Player , Cooperative Multiplayer
  Platforms Windows , Xbox 360
  Input Keyboard , Mouse , Joystick


''Bioshock'' is a has not been denied.

The game uses an enhanced version of the Tribes ''. The "rendering engine and lighting has been completely re-written", according to Ken Levine {Link without Title}

''Bioshock'' is said to include a great deal of interactive environments and player-driven choices, called '' Emergent Gameplay '' by the developers. While the term has been used for a variety of games, such as the popular '' Grand Theft Auto '' series, most believe this gameplay will borrow highly from '' System Shock '' and '' System Shock 2 ''.

The game was originally planned to be set at some point in the near future, in an abandoned WW2 laboratory. Coverage in the March, 2006 issue of the magazine '' Game Informer '' sets the game in the 1960s, in an underwater city known as Rapture.


INITIAL STORY


The game starts with the player underwater following a plane crash in the ocean, surrounded by debris. No introductory Cut Scene is displayed explaining how this happened, leaving the player to decide for themself why they were on the plane. Nearby, a lighthouse is sticking out of the water, in the middle of the ocean. Upon getting inside and traversing the internal stairwell, the player finds a Bathysphere , with a corpse inside. Upon removing the corpse and descending in the bathysphere (having nowhere else to go), the player eventually reaches an underwater city on the ocean floor.

A plot unfolds involving the crumbling city, named Rapture, and the Utopia n society it was built for. A man named Andrew Ryan, a former Soviet citizen, built the city in 1946, and the society was envisioned as the ultimate capitalistic and individualist paradise, with the elite achieving for themselves, rather than for the whole.

A scientific discovery upset the balance of the society. Two scientists studying ocean-floor dwelling creatures discovered a species of Sea Slug that secretes pure Stem Cell s. These could be used to enhance ones body, improving physical or mental capabilities, curing diseases and healing injuries. The substance, dubbed "Adam", became so sought after in the society, that it became the dominant currency of the city. A "full-scale genetic arms race" broke out between Ryan and a young entrepreneur named Fontaine. Ryan eventually won, but everyone in the city was permanently changed. During the war, it was discovered that Adam could be used to modify one's body, combining technology and mutations to adapt and survive the conflict, but losing their humanity in the process. During the conflict, all natural sources of Adam were destroyed, which eventually resulted in a major shift in the "ecology" of the city, as all inhabitants had become biologically dependant on Adam to survive.


ENEMIES

Three main categories of enemies are encountered:

  • Aggressors: Deformed, genetically modified remnants of Ryan's army.


  • Gatherers: Genetically modified children, created as a solution to the Adam shortage. They extract Adam from the dead, and their bodies reprocess it into a usable form again. The team designed them so the player would have a moral conflict in killing children to obtain Adam


  • Protectors: Lumbering bio-mechanical monstrosities, created to protect the Gatherers. They are heavily armored and wield high-powered weaponry. Some somewhat resemble large Diving Suit s. Most of the inhabitants stay out of the way of the Gatherers and Protectors. According to lead designer Paul Hellquist "Once you mess with them, you find out why no-one messes with them."



SELF-MODIFICATION

To adapt and advance their character, the player can spend Adam to gain upgrades called "Plasmids" to modify themselves and give themselves new and/or enhanced abilities. Some of these are grouped under trees such as Weaponry, Engineering, and Psionics.


DEVELOPMENT TEAM

People working on the game include:



SOURCE



EXTERNAL LINKS