Information About

Ani-mayhem




Like most CCGs that were created in the post-''Magic'' boom, ''Ani-Mayhem'''s existence was a brief side note in the industry. When the first set, commonly known as Set 0, was published, its rulebook was considered uninformative and incomplete. Later printings of the game attempted to fix this by including a more detailed rulebook that fundamentally altered the way the game played. The ''Dragon Ball Z'' expansion, which came in starter decks just as the original set did, included a rule set that rewrote the game for a second time.

The idea of the game was to allow an open-ended system, that would allow all Characters from all anime to interact with one another in the same card game. The result of the game was a very pretty set of cards, but very badly managed game Terminology . If you were to print out all the card Errata there was, it would be at least three-to-four times as long as the game's Rulebook .

However, the multi-property would be attempted again by Upper Deck , in the creation of the VS System , which proved to be more successful. Other multi-property games include Sabertooth Games ' Universal Fighting System and Score Entertainment 's Epic Battles . It would seem that Ani-Mayhem was ahead of its time.


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