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The program's original goal was to be the 3D-equivalent to a 2D browser (such as Internet Explorer or Mozilla ). Instead of creating a Website , the user could construct an office, building, or area in which to display products or information. As a commercial platform, Active Worlds has not been notably successful. Some few users have been able to sell custom-made RWX objects or textures, but these are an exception. The minor success of object sales can be attributed to the program's true strength: it allows artistically-minded individuals to create structures, areas, or even full-fledged environments using pre-made objects as building blocks. These are called "builds" by Active Worlds regulars, as in "Mount Bob is a great build. It must have taken Rjiinswand ages to finish." TOURISTS & CITIZENS Active Worlds has two ways of entering its universe: as a free Tourist or as a paid Citizen . Tourist mode is Active World's version of a trial account, and at any time a user may pay $6.95 per month to attain a citizenship. There is also the option to purchase a yearly citizenship at a slightly reduced rate. Tourists Tourists have many limitations:
Citizens
MAIN FEATURES Building Building allows users to create their own environment. For example, a user may search or request an open plot of land and then construct the walls of the build with 4x4 meter wall pieces. The user may then decide to add windows, doors, furniture, landscaping, etc. Active Worlds supports objects stored as RenderWare script ''RWX'' (and the RW3+ binary equivalent ''DFF'') and TrueSpace objects ''COB''. The available objects are defined by the world owner; it is not possible to upload custom objects to a public world. Builders must work with the available objects, or else purchase a private world. Tourists may build, but their builds may be deleted by anyone. No one is allowed to "encroach" on territory that has been "claimed" by another user. (Claims are made by covering the desired area in objects, usually large "groundcover" objects.) Citizens who wish to build collaboratively can share their "privilege passwords" with one another. Entering another citizen's priv pass grants you the right to modify their buildings. Any changes will be recorded in their name, not your own. Building in Active Worlds is done using the keyboard and mouse. All buildings are constructed of multiple copies of particular objects, arranged appropriately. In some respects, it is like building with virtual Lego blocks. Right-clicking an existing object will highlight it and open an "Object Properties" dialog box. Once an object is selected, it can be moved up/down, left/right, or forward/back. It can likewise be rotated in all three dimensions, Yaw , Pitch and Roll . The object may be duplicated, and the new copy moved into a new position. The object may also be transformed into another object, by typing in the name of the desired object. So, for example, it is possible to transform a tree03.rwx into a rock10.rwx by selecting it and typing in "rock10.rwx" as the object name. The new rock can then be rotated 90 degrees around its X axis, moved 3.5 meters to the left, and sunk 1 meter into the ground. More advanced effects can be achieved through the use of "actions". There are a few dozen different commands one can apply to an object through actions. One of the most common is "texture", whereby the object's texture can be altered. For example, our hypothetical rock10.rwx can be made to look like red sandstone by giving it the action "create texture stone7". When the object is first "created" in the browser of a visitor to the area, the browser will read that command and change the texture of the rock to "stone7". Actions can be written to take place at creation time (create), when a user bumps the object (bump), when the user clicks the object (activate), or when an animation has completed (adone). In essence, the commands form a primitive scripting language which makes it possible alter objects' appearance, make them move on cue, emit light, or move a visitor to a new location. It is even possible to write simple games in this language. However, the scripting language lacks inherent support for Conditionals and Variables . It is possible to simulate those using advanced properties of the "animate" command, but doing so is fearsomely difficult, awkward, and unwieldy. Achieving anything more complicated than a door that opens when it's clicked is cause for celebration. Despite these limitations, some of the more dedicated builders have created beautiful, rich, complicated environments. Some of these, notably SW City , have grown enormous. SW City, a collaborative build started in 1999 and involving roughly 250 builders, spans some 150 square kilometers of virtual territory. It includes some of the most sophisticated builds in Active Worlds, some of which can be seen in their screenshots. Chat Communications in AW involve being within 200 meters from other people in the area and chatting. Users will quickly learn the common areas to chat, such as the starting location ("ground zero") when first entering a world. Citizens may also communicate with telegrams, which contact the user in any location. Telegrams are private, and it is possible to "whisper" private messages to nearby users. All other chat is public. Travelling Traveling is endless as AW has over 900 worlds to look at. On top of that, the few public worlds are enormous and support tens of thousands of builds. The largest world, Alphaworld, is larger than the state of California . To aid in navigating such a vast area, the Active Worlds browser offers users the option to "teleport" to a specified location, and to maintain a "Teleport List", rather like a list of bookmarked web pages. Bots Bots assist users in many tasks, such as automatic greetings and information for visitors, helping with building or build relocation, and games. Bots are developed to function within the Active Worlds virtual environment using the Active Worlds SDK . There are many other potential applications that can be developed using the SDK like, for example, a program that automatically explores a world and creates a map. HISTORY In the summer 1994 , Ron Britvich (Protagonist) created '' WebWorld '' which was the first 2.5D world where tens of thousands could chat, build and travel. WebWorld operated on the Peregrine Systems Inc. servers as an 'after hours' project until Britvich left the company to join Knowledge Adventure Worlds (KAW) in the fall of that year. On February 1995, KAW spun off their 3D Web division to form the company Worlds Inc. . Britvich was eventually joined by several other developers, and the renamed "AlphaWorld" continued to develop as a skunk works project at Worlds, internally competing with a similar project known as Gamma. While AlphaWorld was developing a strong cult following due in large part to Britvich's open philosophy of favoring user-built content, Worlds, Inc. favored Gamma for the company produced contract projects for Disney and others. On June 28 , 1995 , AlphaWorld was renamed Active Worlds (from Active Worlds Explorer) and officially launched as version 1.0. Around this time, Circle of Fire (CoF) was formed to create content for the Active Worlds universe. This company would end up playing a pivotal role in the future of the product. In January, 1997 , Worlds Inc., after failing to secure needed contracts and having spent its venture investment of over 15 million dollars, laid off almost the entire staff of the company, keeping only several employees which included the author of Gamma, now known as WorldsPlayer . Active Worlds, never considered much of an asset by the company, became an object of struggle for those close to it. Eventually, it ended up in the hands of CoF, with most of the development team joining CoF until internal disagreements caused most of the team, including Britvich, to leave and eventually sue the company. On January 21 , 1999 , CoF was bought by Vanguard Enterprises, Inc., which changed the company's name to Activeworlds.com, Inc. and, later, Active Worlds, Inc. While none of the original developers (although Shamus Young has been involved as first an artist, then webmaster, and now developer since when COF took over) are involved, and development on the product stalled for years, it continues to have a following. In 2001 , the company tried to bring back its original purpose by providing ''3D homepages'' {Link without Title} . Each citizen account is entitled to one free 30 day trial of a virtual 10,000 square-meter 3D homepage, using their choice of layout from a selection of pre-designed styles. After the trial, the user has the option of upgrading to a larger size and user limit. These 3D Homepages are hosted for the user, unlike traditional worlds where the user would have to get their world hosted by another company or user, or themselves. However, 3D homepages was not and has not been successful and Active Worlds has stagnated. In January, 2006 , Wells Fargo 's Stagecoach Island program was released, which uses a pre-release Active Worlds 4.1 version . AW 4.1 is currently in development and may come out in 2006. See the Active Worlds Wiki (in External Links ) for AW's release notes history, and also Mauz's History Pages . SEE ALSO
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