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In action-adventure games, while Reflex -based actions are required (often revolving around Combat or the avoidance thereof), the gameplay still follows a number of adventure game genre tropes (gathering Item s, Exploration of and interaction with one's Environment , and Puzzle -solving). While the controls are arcade-style (character movement, few action commands) there is an ultimate goal beyond a high score. This type of game is often quite similar to Computer Role-playing Game s; many consider the ''Legend Of Zelda'' Series to be hybridized role-playing games ("adventure-RPGs" or "action-RPGs"). They are distinct from Graphic Adventures , which sometimes have free-moving central characters, but also wider variety of commands and fewer or no arcade game elements and are distinct too from Text Adventures , characterized by many different commands introduced by the user via a complex Text Parser and no free-moving character.

The term "action adventure" itself has become more generalised since its introduction, and can now be used to refer to virtually any game which combines elements of reflex-based play with some element of Problem-solving . Subsequently popular action-adventure Franchise s include '' Tomb Raider '', '' Metal Gear '', '' Metroid '', and more recent entries in the '' Castlevania '' series. Additionally, the Survival Horror Genre , which includes popular series such as '' Resident Evil '' and '' Silent Hill '', emerged as a sub-genre out of action-adventure games.

While they share general gameplay dynamics, action-adventures vary widely in the design of their viewpoints, including Bird's Eye , Sidescrolling , First-person , Third Person , over the shoulder, or even 3/4 View .


NOTABLE EXAMPLES OF ACTION-ADVENTURE GAMES