Information About

3dmark




The measurement unit 3DMark is intended to give a normalized mean for comparing different Visual Processing Units , which proponents assert is indicative of end-user performance capabilities. Detractors counter by insisting that it is not a reliable measure of real-world performance.

There are six different versions of 3DMark:
  • 3DMark99

  • 3DMark2000

  • 3DMark2001

  • 3DMark03

  • 3DMark05

  • 3DMark06


Each correspond with the year that it was produced; scores for each subsequent year will be lower, as each new version measures new and innovative developments in the graphics field, such as DirectX enhancements like Pixel Shader 3.0 .


3DMARK06


The following is shown in the screenshot below.

  • HDR Rendering .

  • Complex HDR post processing.

  • Dynamic soft shadows for all objects.

  • Water shader with HDR refraction, HDR reflection, depth fog and Gerstner wave functions.

  • Heterogeneous fog.

  • Atmospheric light scattering.

  • Realistic sky model with cloud blending.

  • Strauss lighting model for most materials.

  • Subsurface scattering shader for some objects (not visible in the shot).

  • Texture & normal map sizes: 1024 x 1024 to 2048 x 2048.

  • Approximately 5.4 million triangles and 8.8 million vertices.


Image: http://www.beyond3d.com/interviews/fm05/p2/images/next_3dmark.jpg

Beyond3D Interview Part 1: http://www.beyond3d.com/interviews/fm05/p1/

Beyond3D Interview Part 2: http://www.beyond3d.com/interviews/fm05/p2/


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